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2015-10-03 | Daniel Karbach | more parameters for world generation | tree | commitdiff |
2015-10-02 | Daniel Karbach | move spawn index out of world | tree | commitdiff |
2015-10-01 | Daniel Karbach | store players in world save | tree | commitdiff |
2015-10-01 | Daniel Karbach | exchange block updates with clients | tree | commitdiff |
2015-10-01 | Daniel Karbach | transmit player input from client to server | tree | commitdiff |
2015-09-29 | Daniel Karbach | split input handling | tree | commitdiff |
2015-09-20 | Daniel Karbach | er, didn't mean to kill all communication ^^ | tree | commitdiff |
2015-09-20 | Daniel Karbach | give network players a model | tree | commitdiff |
2015-09-18 | Daniel Karbach | group entity updates in as few packets as possible | tree | commitdiff |
2015-09-18 | Daniel Karbach | move server and client stuff around | tree | commitdiff |