]> git.localhorst.tv Git - blank.git/history - src/server
load models from assets
[blank.git] / src / server /
2015-10-15 Daniel Karbachload models from assets
2015-10-14 Daniel Karbachstore shapes in models rather than meshes
2015-10-13 Daniel Karbachuse (and fix) new shape implementation
2015-10-13 Daniel Karbachactually load shapes
2015-10-12 Daniel Karbachcomposite model is the canonical model
2015-10-09 Daniel Karbachtransmit chunks in growing sphere order
2015-10-07 Daniel Karbachmove serverside joining from state to server
2015-10-07 Daniel Karbachsped up chunk generation a little
2015-10-06 Daniel Karbachrandom stuff
2015-10-03 Daniel Karbachmore parameters for world generation
2015-10-02 Daniel Karbachmove spawn index out of world
2015-10-01 Daniel Karbachstore players in world save
2015-10-01 Daniel Karbachexchange block updates with clients
2015-10-01 Daniel Karbachtransmit player input from client to server
2015-09-29 Daniel Karbachsplit input handling
2015-09-20 Daniel Karbacher, didn't mean to kill all communication ^^
2015-09-20 Daniel Karbachgive network players a model
2015-09-18 Daniel Karbachgroup entity updates in as few packets as possible
2015-09-18 Daniel Karbachmove server and client stuff around