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2015-05-26 | Daniel Karbach | don't push block normals to GPU | blob | commitdiff | raw |
2015-03-23 | Daniel Karbach | use light levels for shading of blocks | blob | commitdiff | raw | diff to current |
2015-03-18 | Daniel Karbach | added distance fog | blob | commitdiff | raw | diff to current |
2015-03-09 | Daniel Karbach | don't render chunk that are outside clip space | blob | commitdiff | raw | diff to current |
2015-03-08 | Daniel Karbach | move controller from camera to world | blob | commitdiff | raw | diff to current |
2015-03-07 | Daniel Karbach | simple HUD | blob | commitdiff | raw | diff to current |
2015-03-04 | Daniel Karbach | extract shader program from application | blob | commitdiff | raw | diff to current |
2015-02-11 | Daniel Karbach | moved some stuff around | blob | commitdiff | raw | diff to current |
2015-02-11 | Daniel Karbach | initial testing | blob | commitdiff | raw | diff to current |