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2015-10-14 | Daniel Karbach | store shapes in models rather than meshes | tree | commitdiff |
2015-10-13 | Daniel Karbach | use (and fix) new shape implementation | tree | commitdiff |
2015-10-13 | Daniel Karbach | actually load shapes | tree | commitdiff |
2015-10-08 | Daniel Karbach | rearrange init of standalone state a little | tree | commitdiff |
2015-10-08 | Daniel Karbach | merge common parts of pre- and unload states | tree | commitdiff |
2015-10-07 | Daniel Karbach | sped up chunk generation a little | tree | commitdiff |
2015-10-06 | Daniel Karbach | random stuff | tree | commitdiff |
2015-10-03 | Daniel Karbach | more parameters for world generation | tree | commitdiff |
2015-10-02 | Daniel Karbach | move spawn index out of world | tree | commitdiff |
2015-10-01 | Daniel Karbach | store players in world save | tree | commitdiff |
2015-09-29 | Daniel Karbach | fixed some initialization issues | tree | commitdiff |
2015-09-29 | Daniel Karbach | split input handling | tree | commitdiff |
2015-09-28 | Daniel Karbach | move standalone stuff to its own dir | tree | commitdiff |