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2016-11-08 | Daniel Karbach | glm backwards compatibility | blob | commitdiff | raw |
2015-11-27 | Daniel Karbach | move steering behaviours into entity | blob | commitdiff | raw | diff to current |
2015-10-26 | Daniel Karbach | remove self on player controller destruct | blob | commitdiff | raw | diff to current |
2015-10-23 | Daniel Karbach | brought some order to the whole controller thing | blob | commitdiff | raw | diff to current |
2015-10-23 | Daniel Karbach | centralize entity controllers | blob | commitdiff | raw | diff to current |
2015-10-22 | Daniel Karbach | treat head pitch and yaw as entity state | blob | commitdiff | raw | diff to current |
2015-10-01 | Daniel Karbach | also simulate world collisions in replay | blob | commitdiff | raw | diff to current |
2015-10-01 | Daniel Karbach | transmit player input from client to server | blob | commitdiff | raw | diff to current |
2015-09-29 | Daniel Karbach | split input handling | blob | commitdiff | raw | diff to current |