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group entity updates in as few packets as possible
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2015-09-14 Daniel Karbachfix block placement
2015-09-09 Daniel Karbachsplit chunk stuff
2015-09-04 Daniel Karbachgive unique IDs to entities
2015-09-02 Daniel Karbachspecial treatment for players
2015-09-02 Daniel Karbachfirst draft for client/server architecture
2015-08-27 Daniel Karbachsplit chunk redering from world model
2015-08-21 Daniel Karbachexplicit reference for world coordinates
2015-08-18 Daniel Karbachdisplay focused entity in debug overlay
2015-08-18 Daniel Karbachuse collision structures for ray tests
2015-08-17 Daniel Karbachcheck for entities under crosshair
2015-08-14 Daniel Karbachmake buttons configurable
2015-08-13 Daniel Karbachshow player orientation in debug overlay
2015-08-13 Daniel Karbachdedicated shader for outlines
2015-08-11 Daniel Karbachcentralize fonts
2015-08-10 Daniel Karbachsave and load chunk data
2015-08-07 Daniel Karbachtvec[234]<int> -> ivec[234]
2015-08-06 Daniel Karbachsimple (text) progress display for preloader
2015-08-06 Daniel Karbachstate management and control
2015-08-03 Daniel Karbachshow camera position in debug overlay
2015-08-03 Daniel Karbach"streamlined" model/VAO handling
2015-08-01 Daniel Karbachsome experiments with sound
2015-07-31 Daniel Karbachalso show peak in frame counter
2015-07-28 Daniel Karbachalso post UI messages to graphical output
2015-07-28 Daniel Karbachcombine text handling stuff into a class
2015-07-27 Daniel Karbachmove font color from texture to uniform
2015-07-27 Daniel Karbachreorganize basic rendering functionality
2015-07-23 Daniel Karbachdisplay frame counter
2015-07-23 Daniel Karbachfancy crosshair
2015-07-22 Daniel Karbachset and display block type labels
2015-07-21 Daniel Karbachimplemented font redering
2015-06-26 Daniel Karbachentity/world collision response
2015-06-24 Daniel Karbachtest entities for world collision
2015-06-10 Daniel Karbachsome code reorganization