]> git.localhorst.tv Git - blank.git/history - src/world/Entity.hpp
new turn style
[blank.git] / src / world / Entity.hpp
2015-11-02 Daniel Karbachnew turn style
2015-10-29 Daniel Karbachmore transform caching
2015-10-29 Daniel Karbachmake AI entities avoid world collisions
2015-10-28 Daniel Karbachcache some basic entity axes
2015-10-23 Daniel Karbachcentralize entity controllers
2015-10-22 Daniel Karbachupdate entity model on state change
2015-10-22 Daniel Karbachtreat head pitch and yaw as entity state
2015-10-21 Daniel Karbachget rid of angular velocity
2015-10-19 Daniel Karbachuse entity's eyes to aim
2015-10-19 Daniel Karbachuse seconds as world time unit
2015-10-19 Daniel Karbachpenalty force collision response
2015-10-16 Daniel Karbachuse "forces" for entity control and RK4 integrator
2015-10-12 Daniel Karbachcomposite model is the canonical model
2015-09-14 Daniel Karbachgrouped entity physics state into a struct
2015-09-04 Daniel Karbachgive unique IDs to entities
2015-08-28 Daniel Karbachsplit composite model in template and instance
2015-08-27 Daniel Karbachreference count entities for safer removal
2015-08-11 Daniel Karbachallow multiple meshes per entity
2015-08-08 Daniel Karbachtextures
2015-08-07 Daniel Karbachcorrect usage of quaternions :P
2015-08-05 Daniel Karbachrandomly spawn entities around the player
2015-08-04 Daniel Karbachmake entities removable
2015-08-03 Daniel Karbachshow camera position in debug overlay
2015-08-03 Daniel Karbach"streamlined" model/VAO handling
2015-06-24 Daniel Karbachtest entities for world collision
2015-06-10 Daniel Karbachsome code reorganization