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split chunk redering from world model
[blank.git] / src / world / World.cpp
2015-08-27 Daniel Karbachsplit chunk redering from world model
2015-08-21 Daniel Karbachexplicit reference for world coordinates
2015-08-18 Daniel Karbachuse collision structures for ray tests
2015-08-17 Daniel Karbachcheck for entities under crosshair
2015-08-17 Daniel Karbachfix some inline TODOs
2015-08-13 Daniel Karbachcollect and load textures required by block types
2015-08-12 Daniel Karbachload block types from data file
2015-08-11 Daniel Karbachallow multiple meshes per entity
2015-08-10 Daniel Karbachsave and load chunk data
2015-08-08 Daniel Karbachtextures
2015-08-07 Daniel Karbachtvec[234]<int> -> ivec[234]
2015-08-04 Daniel Karbachmake entities removable
2015-07-27 Daniel Karbachreorganize basic rendering functionality
2015-07-22 Daniel Karbachset and display block type labels
2015-06-26 Daniel Karbachentity/world collision response
2015-06-25 Daniel Karbachcollect collisions for each entity
2015-06-25 Daniel Karbachfigure out depth and normal in box/box test
2015-06-24 Daniel Karbachtest entities for world collision
2015-06-23 Daniel Karbachuse a timer to limit chunk generation
2015-06-10 Daniel Karbachsome code reorganization