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2015-10-19 | Daniel Karbach | use entity's eyes to aim | blob | commitdiff | raw |
2015-10-19 | Daniel Karbach | use seconds as world time unit | blob | commitdiff | raw | diff to current |
2015-10-19 | Daniel Karbach | penalty force collision response | blob | commitdiff | raw | diff to current |
2015-10-16 | Daniel Karbach | use "forces" for entity control and RK4 integrator | blob | commitdiff | raw | diff to current |
2015-10-08 | Daniel Karbach | rearrange init of standalone state a little | blob | commitdiff | raw | diff to current |
2015-10-02 | Daniel Karbach | move spawn index out of world | blob | commitdiff | raw | diff to current |
2015-10-01 | Daniel Karbach | store players in world save | blob | commitdiff | raw | diff to current |
2015-09-29 | Daniel Karbach | fixed some initialization issues | blob | commitdiff | raw | diff to current |
2015-09-29 | Daniel Karbach | split input handling | blob | commitdiff | raw | diff to current |
2015-09-14 | Daniel Karbach | grouped entity physics state into a struct | blob | commitdiff | raw | diff to current |