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2015-09-29 Daniel Karbachsplit input handling
2015-09-18 Daniel Karbachcache chunks received by the client
2015-09-17 Daniel Karbachtransmit chunks from server to client
2015-09-14 Daniel Karbachgrouped entity physics state into a struct
2015-09-14 Daniel Karbachfix block placement
2015-09-11 Daniel Karbachbetter control over entity update transmission
2015-09-10 Daniel Karbachfix loop removing players from world
2015-09-09 Daniel Karbachsplit chunk stuff
2015-09-08 Daniel Karbachsync entities with clients
2015-09-05 Daniel Karbachadjust player index if entity is removed
2015-09-04 Daniel Karbachgive unique IDs to entities
2015-09-03 Daniel Karbachdefined and implemented join and part packets
2015-09-02 Daniel Karbachspecial treatment for players
2015-09-02 Daniel Karbachfirst draft for client/server architecture
2015-08-28 Daniel Karbachsort chunk candidates before detailed check
2015-08-28 Daniel Karbachsplit composite model in template and instance
2015-08-27 Daniel Karbachreference count entities for safer removal
2015-08-27 Daniel Karbachsplit chunk redering from world model
2015-08-21 Daniel Karbachexplicit reference for world coordinates
2015-08-19 Daniel Karbachsome outline improvements
2015-08-18 Daniel Karbachuse collision structures for ray tests
2015-08-17 Daniel Karbachcheck for entities under crosshair
2015-08-17 Daniel Karbachfix some inline TODOs
2015-08-13 Daniel Karbachcollect and load textures required by block types
2015-08-12 Daniel Karbachload block types from data file
2015-08-11 Daniel Karbachallow multiple meshes per entity
2015-08-10 Daniel Karbachtry to get every chunk change saved to disk
2015-08-10 Daniel Karbachdifferent limits for reading and generating chunks
2015-08-10 Daniel Karbachsave and load chunk data
2015-08-09 Daniel Karbachsave and load world seed
2015-08-08 Daniel Karbachtextures
2015-08-07 Daniel Karbachtvec[234]<int> -> ivec[234]
2015-08-07 Daniel Karbachcorrect usage of quaternions :P
2015-08-06 Daniel Karbachsimple preloader
2015-08-05 Daniel Karbachrandomly spawn entities around the player
2015-08-04 Daniel Karbachmake entities removable
2015-08-03 Daniel Karbachshow camera position in debug overlay
2015-08-03 Daniel Karbach"streamlined" model/VAO handling
2015-08-01 Daniel Karbachsome experiments with sound
2015-07-27 Daniel Karbachreorganize basic rendering functionality
2015-07-23 Daniel Karbachpropagate light into blocking blocks
2015-07-22 Daniel Karbachmade chunk neighbor linkage a little safer
2015-07-22 Daniel Karbachset and display block type labels
2015-06-26 Daniel Karbachbetter edge light propagation on link
2015-06-26 Daniel Karbachentity/world collision response
2015-06-25 Daniel Karbachcollect collisions for each entity
2015-06-25 Daniel Karbachfigure out depth and normal in box/box test
2015-06-24 Daniel Karbachtest entities for world collision
2015-06-23 Daniel Karbachuse a timer to limit chunk generation
2015-06-15 Daniel Karbachsome cleaning :)
2015-06-15 Daniel Karbachfixed light propagation after obstacle removal
2015-06-12 Daniel Karbachmore chunk tests
2015-06-12 Daniel Karbachweird return value is weird
2015-06-11 Daniel Karbachsome tests for Chunk
2015-06-11 Daniel Karbachfix faceset unset
2015-06-10 Daniel Karbachsome code reorganization