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actually load shapes
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2015-10-13 Daniel Karbachactually load shapes
2015-10-12 Daniel Karbach(data) shape prototype
2015-10-12 Daniel Karbachrenamed Shape -> CollisionBounds
2015-10-12 Daniel Karbachcomposite model is the canonical model
2015-10-12 Daniel Karbachmodel -> mesh
2015-10-12 Daniel Karbachfix entity shader
2015-10-09 Daniel Karbachmerge chunk requester into receiver
2015-10-09 Daniel Karbachallow hsl color shifts for blocks and entities
2015-10-09 Daniel Karbachfunction to get mtime
2015-10-09 Daniel Karbachtransmit chunks in growing sphere order
2015-10-08 Daniel Karbachrearrange init of standalone state a little
2015-10-08 Daniel Karbachlast resort lighting on render
2015-10-08 Daniel Karbachmerge common parts of pre- and unload states
2015-10-07 Daniel Karbachmove serverside joining from state to server
2015-10-07 Daniel Karbachdon't unload dangling chunks until they're saved
2015-10-07 Daniel Karbachhandle events in headless environment
2015-10-07 Daniel Karbachsped up chunk generation a little
2015-10-06 Daniel Karbachrandom stuff
2015-10-05 Daniel Karbachread preferences from user config file
2015-10-05 Daniel Karbachallow dots in identifiers
2015-10-03 Daniel Karbachmore parameters for world generation
2015-10-02 Daniel Karbachmove spawn index out of world
2015-10-02 Daniel Karbachbasic message state
2015-10-01 Daniel Karbachalso simulate world collisions in replay
2015-10-01 Daniel Karbachstore players in world save
2015-10-01 Daniel Karbachexchange block updates with clients
2015-10-01 Daniel Karbachtransmit player input from client to server
2015-09-29 Daniel Karbachfixed some initialization issues
2015-09-29 Daniel Karbachconfig IO
2015-09-29 Daniel Karbachsplit input handling
2015-09-28 Daniel Karbachmove standalone stuff to its own dir
2015-09-25 Daniel Karbachoutput functions for SDL events
2015-09-24 Daniel Karbachfix this whole sky box mess
2015-09-23 Daniel Karbachsome skybox experiments
2015-09-23 Daniel Karbachsky box model & shader
2015-09-23 Daniel Karbachcube map textures
2015-09-22 Daniel Karbachfix EntityUpdate packet length
2015-09-20 Daniel Karbachkeep track of packet loss
2015-09-20 Daniel Karbacher, didn't mean to kill all communication ^^
2015-09-20 Daniel Karbachgive network players a model
2015-09-19 Daniel Karbachinitialize Audio::last_free
2015-09-19 Daniel Karbachinvalidate chunks after receiving
2015-09-18 Daniel Karbachgroup entity updates in as few packets as possible
2015-09-18 Daniel Karbachfixed int rollover in client entity update
2015-09-18 Daniel Karbachmove server and client stuff around
2015-09-18 Daniel Karbachcache chunks received by the client
2015-09-17 Daniel Karbachmore packet introspection from payload
2015-09-17 Daniel Karbachtransmit chunks from server to client
2015-09-17 Daniel Karbachfixed old packet acks
2015-09-16 Daniel Karbachsecond attempt at "nice" client state correction
2015-09-15 Daniel Karbachsome experiements with state sync
2015-09-14 Daniel Karbachadd packet for merging player state back to client
2015-09-14 Daniel Karbachgrouped entity physics state into a struct
2015-09-14 Daniel Karbachmove client update throttling to state
2015-09-14 Daniel Karbachfix block placement
2015-09-11 Daniel Karbachbetter control over entity update transmission
2015-09-10 Daniel Karbachsend entity visual from server to client
2015-09-10 Daniel Karbachfix loop removing players from world
2015-09-10 Daniel Karbachfix server state update
2015-09-09 Daniel Karbachsplit chunk stuff
2015-09-08 Daniel Karbachsplit graphics stuff from AI spawner
2015-09-08 Daniel Karbachfix special case in rng
2015-09-08 Daniel Karbachsync entities with clients
2015-09-07 Daniel Karbachalso tell connection handlers about ack'd packets
2015-09-05 Daniel Karbachsend player updates from client to server
2015-09-05 Daniel Karbachmake server aware connected clients' player entity
2015-09-05 Daniel Karbachadjust player index if entity is removed
2015-09-05 Daniel Karbachdocumented packet structure
2015-09-04 Daniel Karbachgive unique IDs to entities
2015-09-04 Daniel Karbachfix stupid bug in packet builder
2015-09-04 Daniel Karbachfixed transmission control
2015-09-04 Daniel Karbachreorganized client state
2015-09-03 Daniel Karbachdefined and implemented join and part packets
2015-09-02 Daniel Karbachtag packets withsequence numbers
2015-09-02 Daniel Karbachclient-side implementation of login packet
2015-09-02 Daniel Karbachspecial treatment for players
2015-09-02 Daniel Karbachfirst draft for client/server architecture
2015-08-28 Daniel Karbachgive feedback to stdout when profiling
2015-08-28 Daniel Karbachsort chunk candidates before detailed check
2015-08-28 Daniel Karbachlerp random walk and make it change ang vel
2015-08-28 Daniel Karbachfix divide by zero in Chaser AI
2015-08-28 Daniel Karbachavoid library rand()
2015-08-28 Daniel Karbachsplit composite model in template and instance
2015-08-27 Daniel Karbachreference count entities for safer removal
2015-08-27 Daniel Karbachsplit chunk redering from world model
2015-08-21 Daniel Karbachexplicit reference for world coordinates
2015-08-19 Daniel Karbachsome outline improvements
2015-08-18 Daniel Karbachdisplay focused entity in debug overlay
2015-08-18 Daniel Karbachuse collision structures for ray tests
2015-08-17 Daniel Karbachcheck for entities under crosshair
2015-08-17 Daniel Karbachfix some inline TODOs
2015-08-14 Daniel Karbachmake buttons configurable
2015-08-14 Daniel Karbachthe sound thing
2015-08-13 Daniel Karbachshow player orientation in debug overlay
2015-08-13 Daniel Karbachdedicated shader for outlines
2015-08-13 Daniel Karbachfix normal in intersection ray/box intersection
2015-08-13 Daniel Karbachblank screen before doing anything serious
2015-08-13 Daniel Karbachcollect and load textures required by block types
2015-08-12 Daniel Karbachload block types from data file
2015-08-11 Daniel Karbachallow multiple meshes per entity
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