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optimized block lookup a little
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2015-03-25 Daniel Karbachoptimized block lookup a little
2015-03-25 Daniel Karbachupdate light levels from border on neighbor change
2015-03-24 Daniel Karbachtrying to fix the initial aiming issue
2015-03-23 Daniel Karbachuse 3 octaves for solid generation noise
2015-03-23 Daniel Karbachuse light levels for shading of blocks
2015-03-23 Daniel Karbachfix chunk neighbors
2015-03-23 Daniel Karbachadded Galois LFSR PRNG
2015-03-22 Daniel Karbachadd chunk inspect button (C)
2015-03-22 Daniel Karbachfixed light propagation
2015-03-19 Daniel Karbachextracted configuration of various parts
2015-03-19 Daniel Karbachuse same load distance for initial and movement
2015-03-19 Daniel Karbachget world seed from command line arguments
2015-03-18 Daniel Karbachadd some light blocks to generated surfaces
2015-03-18 Daniel Karbachadded distance fog
2015-03-17 Daniel Karbachbegun block lighting implementation
2015-03-17 Daniel Karbachmade chunks aware of their neighbors
2015-03-17 Daniel Karbachnormalize worley noise values to (-1,1)
2015-03-17 Daniel Karbachrough (untested) implementation of Worley noise
2015-03-16 Daniel Karbachrandom walk test controller
2015-03-15 Daniel Karbachdrawable entity with angular velocity
2015-03-13 Daniel Karbachadd missing breaks in input handler
2015-03-13 Daniel Karbachfixed oriented block occlusion check
2015-03-13 Daniel Karbachfix error in border block calculation
2015-03-13 Daniel Karbachoptimize chunk intersection tests a little
2015-03-13 Daniel Karbachprint block info on keypress
2015-03-12 Daniel Karbachfix normal generated by chunk intersection test
2015-03-12 Daniel Karbachallow face/turn selection of placed blocks
2015-03-12 Daniel Karbachmove human I/O related stuff into separate file
2015-03-12 Daniel Karbachsome more user interaction
2015-03-12 Daniel Karbachmodify stair model so cut is along x axis
2015-03-12 Daniel Karbachuse precalculated matrices for block orientation
2015-03-12 Daniel Karbachorientable blocks
2015-03-11 Daniel Karbachdon't add obstructed blocks to meshes
2015-03-11 Daniel Karbachsave a little memory
2015-03-11 Daniel Karbachdevirtualize shape and outline calls
2015-03-11 Daniel Karbachrecycle chunks flagged for deletion
2015-03-11 Daniel Karbachsplit chunk loader from world
2015-03-11 Daniel Karbachminor optimization of noise generator
2015-03-11 Daniel Karbachcontrol (some) application parameters via cmdline
2015-03-10 Daniel Karbachuse one vao per model
2015-03-10 Daniel Karbachseparate file for world generation
2015-03-10 Daniel Karbachdecrease block id size
2015-03-09 Daniel Karbachuse indices for model rendering
2015-03-09 Daniel Karbachstore block type as ID rather than pointer
2015-03-09 Daniel Karbachsome cleanup
2015-03-09 Daniel Karbachlimit chunks allocated/freed per frame
2015-03-09 Daniel Karbachgenerate and unload chunks on player move
2015-03-09 Daniel Karbachdon't render chunk that are outside clip space
2015-03-09 Daniel Karbachuse player-relative coordinates for rendering
2015-03-08 Daniel Karbachsplit entity from controller
2015-03-08 Daniel Karbachadded glm IO functions
2015-03-08 Daniel Karbachsplit world file
2015-03-08 Daniel Karbachlimit number of chunks generated per frame
2015-03-08 Daniel Karbachmove controller from camera to world
2015-03-08 Daniel Karbachfirst attempt at world generation
2015-03-08 Daniel Karbachmove HUD block to a better position
2015-03-08 Daniel Karbachgrow outline a bit to have it more visible
2015-03-08 Daniel Karbachprepare block models for rotation
2015-03-08 Daniel Karbachadd null shape for void blocks
2015-03-08 Daniel Karbachstair shape
2015-03-07 Daniel Karbachsimple HUD
2015-03-06 Daniel Karbachintroduce space and shift for up and down :)
2015-03-06 Daniel Karbachabstract block shape
2015-03-04 Daniel Karbachmove outline definition to block type
2015-03-04 Daniel Karbachextract shader program from application
2015-03-03 Daniel Karbachworld class for multiple chunks
2015-02-24 Daniel Karbachplace and remove blocks via mouse
2015-02-23 Daniel Karbachremove unused (explicit) destructors
2015-02-23 Daniel Karbachoutline pointed-at block
2015-02-23 Daniel Karbachbasic aiming
2015-02-20 Daniel Karbachblock type colors
2015-02-19 Daniel Karbachvery basic chunk model
2015-02-15 Daniel Karbachmake forward key actually go forward ^^
2015-02-13 Daniel Karbachadd some light and color
2015-02-13 Daniel Karbachenable backface culling
2015-02-13 Daniel Karbachrename model -> controller
2015-02-12 Daniel Karbachlousy implementation of camera movement
2015-02-12 Daniel Karbachmouse controlled camera pitch/yaw
2015-02-12 Daniel Karbachbegun extracting model class
2015-02-12 Daniel Karbachadd SDL2_image library
2015-02-12 Daniel Karbachextracted projection and viewport to camera class
2015-02-11 Daniel Karbachmoved some stuff around
2015-02-11 Daniel Karbachinitial testing