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don't unload dangling chunks until they're saved
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2015-08-06 Daniel Karbachanother type of entity controller
2015-08-06 Daniel Karbachsimple (text) progress display for preloader
2015-08-06 Daniel Karbachsimple preloader
2015-08-06 Daniel Karbachstate management and control
2015-08-05 Daniel Karbachrandomly spawn entities around the player
2015-08-04 Daniel Karbachmoved entity spawn and control into its own class
2015-08-04 Daniel Karbachmove RandomWalk into new "ai" module
2015-08-04 Daniel Karbachmake entities removable
2015-08-04 Daniel Karbachmove init out of Application class
2015-08-03 Daniel Karbachshow camera position in debug overlay
2015-08-03 Daniel Karbachremove positional frames argument
2015-08-03 Daniel Karbach"streamlined" model/VAO handling
2015-08-01 Daniel Karbachsome experiments with sound
2015-07-31 Daniel Karbachalso show peak in frame counter
2015-07-28 Daniel Karbachalso post UI messages to graphical output
2015-07-28 Daniel Karbachcombine text handling stuff into a class
2015-07-27 Daniel Karbachmove font color from texture to uniform
2015-07-27 Daniel Karbachreorganize basic rendering functionality
2015-07-23 Daniel Karbachdisplay frame counter
2015-07-23 Daniel Karbachcollect timing information
2015-07-23 Daniel Karbachfancy crosshair
2015-07-23 Daniel Karbachpropagate light into blocking blocks
2015-07-22 Daniel Karbachmade chunk neighbor linkage a little safer
2015-07-22 Daniel Karbachset and display block type labels
2015-07-21 Daniel Karbachimplemented font redering
2015-06-26 Daniel Karbachbetter edge light propagation on link
2015-06-26 Daniel Karbachentity/world collision response
2015-06-25 Daniel Karbachcollect collisions for each entity
2015-06-25 Daniel Karbachfigure out depth and normal in box/box test
2015-06-24 Daniel Karbachtest entities for world collision
2015-06-23 Daniel Karbachplug box intersection into shapes
2015-06-23 Daniel Karbachbox/box intersection test
2015-06-23 Daniel Karbachuse a timer to limit chunk generation
2015-06-15 Daniel Karbachsome cleaning :)
2015-06-15 Daniel Karbachfixed light propagation after obstacle removal
2015-06-12 Daniel Karbachmore chunk tests
2015-06-12 Daniel Karbachweird return value is weird
2015-06-11 Daniel Karbachsome tests for Chunk
2015-06-11 Daniel Karbachfix ray/obb intersection test
2015-06-11 Daniel Karbachfix faceset unset
2015-06-10 Daniel Karbachsome code reorganization
2015-06-02 Daniel Karbachminor optimizations in chunk
2015-06-02 Daniel Karbachblock place/remove timers
2015-06-01 Daniel Karbachslight lighting improvement
2015-06-01 Daniel Karbachbe smart about other stuff ^^
2015-05-29 Daniel Karbachbe smart about numbers
2015-05-29 Daniel Karbachnoexcept all the things
2015-05-29 Daniel Karbachreorganized block tables
2015-05-29 Daniel Karbachadded ability to get seperate information about block...
2015-05-27 Daniel Karbachfix dec/rad error in camera FOV
2015-05-27 Daniel Karbachremove unneccessary buffer binds before draw calls
2015-05-26 Daniel Karbachdon't push block normals to GPU
2015-05-22 Daniel Karbachsimplified block face stuff
2015-05-21 Daniel Karbachsimplified ray/aabb intersection code
2015-05-20 Daniel Karbachremove move branching from interface
2015-05-20 Daniel Karbachbetter chunk memory management
2015-03-25 Daniel Karbachoptimized block lookup a little
2015-03-25 Daniel Karbachupdate light levels from border on neighbor change
2015-03-24 Daniel Karbachtrying to fix the initial aiming issue
2015-03-23 Daniel Karbachuse 3 octaves for solid generation noise
2015-03-23 Daniel Karbachuse light levels for shading of blocks
2015-03-23 Daniel Karbachfix chunk neighbors
2015-03-23 Daniel Karbachadded Galois LFSR PRNG
2015-03-22 Daniel Karbachadd chunk inspect button (C)
2015-03-22 Daniel Karbachfixed light propagation
2015-03-19 Daniel Karbachextracted configuration of various parts
2015-03-19 Daniel Karbachuse same load distance for initial and movement
2015-03-19 Daniel Karbachget world seed from command line arguments
2015-03-18 Daniel Karbachadd some light blocks to generated surfaces
2015-03-18 Daniel Karbachadded distance fog
2015-03-17 Daniel Karbachbegun block lighting implementation
2015-03-17 Daniel Karbachmade chunks aware of their neighbors
2015-03-17 Daniel Karbachnormalize worley noise values to (-1,1)
2015-03-17 Daniel Karbachrough (untested) implementation of Worley noise
2015-03-16 Daniel Karbachrandom walk test controller
2015-03-15 Daniel Karbachdrawable entity with angular velocity
2015-03-13 Daniel Karbachadd missing breaks in input handler
2015-03-13 Daniel Karbachfixed oriented block occlusion check
2015-03-13 Daniel Karbachfix error in border block calculation
2015-03-13 Daniel Karbachoptimize chunk intersection tests a little
2015-03-13 Daniel Karbachprint block info on keypress
2015-03-12 Daniel Karbachfix normal generated by chunk intersection test
2015-03-12 Daniel Karbachallow face/turn selection of placed blocks
2015-03-12 Daniel Karbachmove human I/O related stuff into separate file
2015-03-12 Daniel Karbachsome more user interaction
2015-03-12 Daniel Karbachmodify stair model so cut is along x axis
2015-03-12 Daniel Karbachuse precalculated matrices for block orientation
2015-03-12 Daniel Karbachorientable blocks
2015-03-11 Daniel Karbachdon't add obstructed blocks to meshes
2015-03-11 Daniel Karbachsave a little memory
2015-03-11 Daniel Karbachdevirtualize shape and outline calls
2015-03-11 Daniel Karbachrecycle chunks flagged for deletion
2015-03-11 Daniel Karbachsplit chunk loader from world
2015-03-11 Daniel Karbachminor optimization of noise generator
2015-03-11 Daniel Karbachcontrol (some) application parameters via cmdline
2015-03-10 Daniel Karbachuse one vao per model
2015-03-10 Daniel Karbachseparate file for world generation
2015-03-10 Daniel Karbachdecrease block id size
2015-03-09 Daniel Karbachuse indices for model rendering
2015-03-09 Daniel Karbachstore block type as ID rather than pointer
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