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git.localhorst.tv Git - l2e.git/log
Daniel Karbach [Wed, 29 Aug 2012 21:38:36 +0000 (23:38 +0200)]
initialized monster animations and enabled -Wall compiler flag
Daniel Karbach [Wed, 29 Aug 2012 21:00:40 +0000 (23:00 +0200)]
fixed sword attack animation dimensions
Daniel Karbach [Sun, 26 Aug 2012 18:48:57 +0000 (20:48 +0200)]
fixed order of initializer list of battle::Stats
Daniel Karbach [Sat, 25 Aug 2012 18:14:08 +0000 (20:14 +0200)]
moved TODOs to tracker
see: http://luke.redirectme.net/redmine/projects/l2e/issues
Daniel Karbach [Sat, 25 Aug 2012 17:47:29 +0000 (19:47 +0200)]
removed invalid TODO from spell selection
no need to remove items when selecting a spell ^^
Daniel Karbach [Sat, 25 Aug 2012 17:46:22 +0000 (19:46 +0200)]
removed pasting fail from ikari selection
Daniel Karbach [Wed, 22 Aug 2012 21:17:03 +0000 (23:17 +0200)]
switched some (x,y) and (w,h) pairs to vectors
Daniel Karbach [Wed, 22 Aug 2012 20:35:37 +0000 (22:35 +0200)]
merged Point into Vector
this should make some stuff a lot easier
Daniel Karbach [Wed, 22 Aug 2012 20:14:53 +0000 (22:14 +0200)]
extracted damage calculation once more
Daniel Karbach [Wed, 22 Aug 2012 19:54:47 +0000 (21:54 +0200)]
set targeting mode for weapons in main
Daniel Karbach [Wed, 22 Aug 2012 19:50:25 +0000 (21:50 +0200)]
fixed attack choice reset bug
did not reset the first hero's attack choice when cancelling the second hero's selection
Daniel Karbach [Wed, 22 Aug 2012 19:49:34 +0000 (21:49 +0200)]
renamed TargetSelections Enemies to Monsters
Daniel Karbach [Wed, 22 Aug 2012 19:45:10 +0000 (21:45 +0200)]
randomized monsters' attack target selection
Daniel Karbach [Wed, 22 Aug 2012 19:05:55 +0000 (21:05 +0200)]
removed invalid TODO :o
Daniel Karbach [Tue, 21 Aug 2012 21:27:32 +0000 (23:27 +0200)]
added target selection type detection for weapons
Daniel Karbach [Tue, 21 Aug 2012 20:28:25 +0000 (22:28 +0200)]
removed battleState TODOs
this current version should do for the next few days
Daniel Karbach [Tue, 21 Aug 2012 20:24:24 +0000 (22:24 +0200)]
moved monster's position to Monster
Daniel Karbach [Tue, 21 Aug 2012 20:15:08 +0000 (22:15 +0200)]
moved hero position to Hero
Daniel Karbach [Tue, 21 Aug 2012 19:55:27 +0000 (21:55 +0200)]
renamed BattleState's GetItemMenu -> ItemMenu
Daniel Karbach [Tue, 21 Aug 2012 19:39:37 +0000 (21:39 +0200)]
removed redunant getters for spell and ikari menus
Daniel Karbach [Tue, 21 Aug 2012 19:35:42 +0000 (21:35 +0200)]
removed redundant BattleState::MonsterAttackChoiceAt(int)
Daniel Karbach [Tue, 21 Aug 2012 19:32:27 +0000 (21:32 +0200)]
moved monsters' attack choices to Monster
Daniel Karbach [Tue, 21 Aug 2012 19:18:25 +0000 (21:18 +0200)]
removed redundant BattleState::AttackChoiceAt(int)
Daniel Karbach [Tue, 21 Aug 2012 19:14:04 +0000 (21:14 +0200)]
removed redundant BattleState::ActiveHeroAttackChoice()
Daniel Karbach [Tue, 21 Aug 2012 19:06:29 +0000 (21:06 +0200)]
added some assertions concerning BattleState::activeHero
Daniel Karbach [Tue, 21 Aug 2012 19:02:58 +0000 (21:02 +0200)]
fixed a bug in BattleState::PreviousHero()
didn't account for dead heroes; now does
Daniel Karbach [Tue, 21 Aug 2012 18:58:48 +0000 (20:58 +0200)]
moved spell and ikari menu initialization to Hero
Daniel Karbach [Tue, 21 Aug 2012 18:47:29 +0000 (20:47 +0200)]
moved some Hero related stuff out of BattleState
Daniel Karbach [Mon, 20 Aug 2012 21:57:18 +0000 (23:57 +0200)]
fix monster attack animation frame offsets
Daniel Karbach [Mon, 20 Aug 2012 21:56:22 +0000 (23:56 +0200)]
put animations in place
Daniel Karbach [Mon, 20 Aug 2012 21:52:47 +0000 (23:52 +0200)]
changed number animation prototype to plain animation pointer
Daniel Karbach [Mon, 20 Aug 2012 21:49:56 +0000 (23:49 +0200)]
adjusted NumberAnimation to use animation runner
Daniel Karbach [Mon, 20 Aug 2012 21:49:19 +0000 (23:49 +0200)]
yet more stuff for AnimationRunner
Daniel Karbach [Mon, 20 Aug 2012 21:42:16 +0000 (23:42 +0200)]
fixed timer type in AnimationRunner::Clear()
Daniel Karbach [Mon, 20 Aug 2012 21:41:10 +0000 (23:41 +0200)]
adjusted PerformAttacks' usage of animations
Daniel Karbach [Mon, 20 Aug 2012 21:37:28 +0000 (23:37 +0200)]
added animation runners to Hero and Monster
Daniel Karbach [Mon, 20 Aug 2012 21:36:39 +0000 (23:36 +0200)]
broadened animation runner interface
Daniel Karbach [Mon, 20 Aug 2012 21:12:04 +0000 (23:12 +0200)]
split animation running from animation definition
Daniel Karbach [Mon, 20 Aug 2012 20:54:40 +0000 (22:54 +0200)]
check for victory or defeat when looking for the next attack
Daniel Karbach [Mon, 20 Aug 2012 20:52:01 +0000 (22:52 +0200)]
put hero into a variable when applying damage for debugging purposes
Daniel Karbach [Mon, 20 Aug 2012 20:51:24 +0000 (22:51 +0200)]
reduced title bar time
1.5s is just annoying for testing
Daniel Karbach [Mon, 20 Aug 2012 20:46:42 +0000 (22:46 +0200)]
collecting exp/gold reward in battle state
Daniel Karbach [Mon, 20 Aug 2012 20:43:32 +0000 (22:43 +0200)]
removed some outdated TODOs
Daniel Karbach [Mon, 20 Aug 2012 20:35:58 +0000 (22:35 +0200)]
added numbers animation for monsters' attacks
Daniel Karbach [Sun, 19 Aug 2012 21:53:28 +0000 (23:53 +0200)]
added melee animation of monsters
Daniel Karbach [Sun, 19 Aug 2012 20:51:53 +0000 (22:51 +0200)]
added some assertions
Daniel Karbach [Sun, 19 Aug 2012 20:24:18 +0000 (22:24 +0200)]
fixed popping all states on application exit
Daniel Karbach [Sun, 19 Aug 2012 20:10:07 +0000 (22:10 +0200)]
run monsters' attack animation
Daniel Karbach [Sun, 19 Aug 2012 20:01:14 +0000 (22:01 +0200)]
added support for defend action in damage calculation
Daniel Karbach [Sun, 19 Aug 2012 19:51:56 +0000 (21:51 +0200)]
added monster's attack animation
Daniel Karbach [Sun, 19 Aug 2012 19:12:08 +0000 (21:12 +0200)]
added simple damage calculation formula
Daniel Karbach [Sun, 19 Aug 2012 18:27:32 +0000 (20:27 +0200)]
added checks for vitory/defeat condition
Daniel Karbach [Sun, 19 Aug 2012 18:01:50 +0000 (20:01 +0200)]
apply damage indicated by attack selection
Daniel Karbach [Sun, 19 Aug 2012 17:50:18 +0000 (19:50 +0200)]
moved attack order to battle state
Daniel Karbach [Wed, 15 Aug 2012 21:16:12 +0000 (23:16 +0200)]
revised Maxim's attack animation
Daniel Karbach [Wed, 15 Aug 2012 20:22:33 +0000 (22:22 +0200)]
added sword attack animation
Daniel Karbach [Wed, 15 Aug 2012 20:08:58 +0000 (22:08 +0200)]
added Guy's and Dekar's melee animations
Daniel Karbach [Wed, 15 Aug 2012 18:33:43 +0000 (20:33 +0200)]
added Selan's melee animation
Daniel Karbach [Tue, 14 Aug 2012 20:30:05 +0000 (22:30 +0200)]
changed battle positions from bottom-center to center
Daniel Karbach [Tue, 14 Aug 2012 20:18:38 +0000 (22:18 +0200)]
alternate approach to battle animation
Daniel Karbach [Tue, 14 Aug 2012 19:51:57 +0000 (21:51 +0200)]
added Maxim's melee animation
Daniel Karbach [Tue, 14 Aug 2012 18:22:23 +0000 (20:22 +0200)]
revised attack animation codes
Daniel Karbach [Mon, 13 Aug 2012 21:19:55 +0000 (23:19 +0200)]
tagged some tasks in AttackAnimation
Daniel Karbach [Mon, 13 Aug 2012 21:15:06 +0000 (23:15 +0200)]
added AttackAnimation
AttackAnimation will soon replace the clumsy misery in PerformAttacks
Daniel Karbach [Mon, 13 Aug 2012 21:04:22 +0000 (23:04 +0200)]
added Started function to Timer
Daniel Karbach [Mon, 13 Aug 2012 19:57:54 +0000 (21:57 +0200)]
renamed BattleState's background functions
BackgroundWidth() => Width()
BackgroundHeight() => Height()
Daniel Karbach [Sun, 12 Aug 2012 19:14:13 +0000 (21:14 +0200)]
added number animation
Daniel Karbach [Sun, 12 Aug 2012 18:09:56 +0000 (20:09 +0200)]
expose timing information in Animation
Daniel Karbach [Sun, 12 Aug 2012 16:57:17 +0000 (18:57 +0200)]
added big numbers + animation
Daniel Karbach [Sun, 12 Aug 2012 16:52:02 +0000 (18:52 +0200)]
added sprite accessors to Animation
Daniel Karbach [Sun, 12 Aug 2012 16:07:07 +0000 (18:07 +0200)]
added offsetabiliy to animations
Daniel Karbach [Sun, 12 Aug 2012 14:34:36 +0000 (16:34 +0200)]
pass point as reference in graphics Draw functions
Daniel Karbach [Sun, 12 Aug 2012 14:14:05 +0000 (16:14 +0200)]
reworked PerformAttacks
Daniel Karbach [Sun, 12 Aug 2012 14:13:31 +0000 (16:13 +0200)]
fixed Selan's spell animation
Daniel Karbach [Sun, 12 Aug 2012 14:06:23 +0000 (16:06 +0200)]
added repetition awareness in timers
Daniel Karbach [Sun, 12 Aug 2012 13:32:04 +0000 (15:32 +0200)]
added clear timer function
Daniel Karbach [Sun, 12 Aug 2012 00:15:03 +0000 (02:15 +0200)]
added complex attack and spell animations
Daniel Karbach [Sun, 12 Aug 2012 00:08:54 +0000 (02:08 +0200)]
fixed disabled font
Daniel Karbach [Sat, 11 Aug 2012 22:42:05 +0000 (00:42 +0200)]
added ComplexAnimation
Daniel Karbach [Sat, 11 Aug 2012 22:04:36 +0000 (00:04 +0200)]
renamed Animation to SimpleAnimation
Daniel Karbach [Sat, 11 Aug 2012 21:51:08 +0000 (23:51 +0200)]
added simple attack animations
Daniel Karbach [Sat, 11 Aug 2012 20:16:13 +0000 (22:16 +0200)]
added animation class
Daniel Karbach [Sat, 11 Aug 2012 20:15:47 +0000 (22:15 +0200)]
added interval alias function for timers
Daniel Karbach [Sat, 11 Aug 2012 19:24:45 +0000 (21:24 +0200)]
added information about animation frames
Daniel Karbach [Sat, 11 Aug 2012 19:16:33 +0000 (21:16 +0200)]
handle dead hero in BattleState
Daniel Karbach [Sat, 11 Aug 2012 18:02:33 +0000 (20:02 +0200)]
finally added shots/ to ignore
Daniel Karbach [Sat, 11 Aug 2012 17:58:56 +0000 (19:58 +0200)]
forced fonts to use the data's charset
Daniel Karbach [Sat, 11 Aug 2012 17:09:19 +0000 (19:09 +0200)]
added small hero tags (used in battle animation and run state)
Daniel Karbach [Sat, 11 Aug 2012 15:53:44 +0000 (17:53 +0200)]
removed unneccessary destructor in HeroTag
Daniel Karbach [Sat, 11 Aug 2012 15:43:23 +0000 (17:43 +0200)]
found another letter of the large font
Daniel Karbach [Sat, 11 Aug 2012 14:40:21 +0000 (16:40 +0200)]
removed direct access to battle's monsters vector
Daniel Karbach [Sat, 11 Aug 2012 14:36:05 +0000 (16:36 +0200)]
reorganized BattleState's interface
…and more to come ;)
Daniel Karbach [Sat, 11 Aug 2012 14:15:36 +0000 (16:15 +0200)]
fixed TargetSelection::MoveDown()
pressing down when in the second hero row now moves the cursor to the first row
Daniel Karbach [Sat, 11 Aug 2012 14:15:05 +0000 (16:15 +0200)]
made battle's heroes into an array
Daniel Karbach [Sat, 11 Aug 2012 13:58:45 +0000 (15:58 +0200)]
turned battle's menu vectors into arrays
Daniel Karbach [Sat, 11 Aug 2012 00:53:35 +0000 (02:53 +0200)]
added (processed) original lufia 2 data
Daniel Karbach [Fri, 10 Aug 2012 23:11:46 +0000 (01:11 +0200)]
added dummy state that echoes all selected attacks
Daniel Karbach [Fri, 10 Aug 2012 20:43:03 +0000 (22:43 +0200)]
added hit tracking to timers
Daniel Karbach [Fri, 10 Aug 2012 20:24:03 +0000 (22:24 +0200)]
moved popping of battle state into battle state
Daniel Karbach [Fri, 10 Aug 2012 20:23:07 +0000 (22:23 +0200)]
fix bug in Application that caused the program to crash just before it finished