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git.localhorst.tv Git - l2e.git/log
Daniel Karbach [Wed, 29 Aug 2012 19:25:42 +0000 (21:25 +0200)]
added destructors for ParsedSource & Co. to free some resources
Daniel Karbach [Wed, 29 Aug 2012 18:57:41 +0000 (20:57 +0200)]
use definition of Maxim and Lizard from source
Daniel Karbach [Wed, 29 Aug 2012 18:56:15 +0000 (20:56 +0200)]
added comments (/*…*/ and //…\n)
Daniel Karbach [Wed, 29 Aug 2012 18:15:04 +0000 (20:15 +0200)]
added getters for interpreted objects
Daniel Karbach [Tue, 28 Aug 2012 21:45:32 +0000 (23:45 +0200)]
interpretation of Heros and Monsters
Daniel Karbach [Tue, 28 Aug 2012 20:50:17 +0000 (22:50 +0200)]
set correct literal status in Value constructor
Daniel Karbach [Tue, 28 Aug 2012 20:09:37 +0000 (22:09 +0200)]
added setters for animations
Daniel Karbach [Tue, 28 Aug 2012 19:36:10 +0000 (21:36 +0200)]
added setters for stats
Daniel Karbach [Tue, 28 Aug 2012 19:21:44 +0000 (21:21 +0200)]
made Sprite default constructible
Daniel Karbach [Sun, 26 Aug 2012 22:03:28 +0000 (00:03 +0200)]
started an interpreter for parsed sources
Daniel Karbach [Sun, 26 Aug 2012 22:02:57 +0000 (00:02 +0200)]
added getters for property lists
Daniel Karbach [Sun, 26 Aug 2012 21:16:52 +0000 (23:16 +0200)]
added more getters to ParsedSource
Daniel Karbach [Sun, 26 Aug 2012 20:36:47 +0000 (22:36 +0200)]
more information in parsed source and output
Daniel Karbach [Sun, 26 Aug 2012 19:55:22 +0000 (21:55 +0200)]
added test data
Daniel Karbach [Sun, 26 Aug 2012 19:54:48 +0000 (21:54 +0200)]
added support for arrays of property lists
Daniel Karbach [Sun, 26 Aug 2012 19:45:23 +0000 (21:45 +0200)]
use a syntax that my ide recognizes valid -.-
Daniel Karbach [Sun, 26 Aug 2012 19:43:34 +0000 (21:43 +0200)]
made parsing exceptions a little more informative
Daniel Karbach [Sun, 26 Aug 2012 18:48:57 +0000 (20:48 +0200)]
fixed order of initializer list of battle::Stats
Daniel Karbach [Sun, 26 Aug 2012 18:46:06 +0000 (20:46 +0200)]
added basic parser (not completely tested)
Daniel Karbach [Sun, 26 Aug 2012 15:16:51 +0000 (17:16 +0200)]
added peek function to tokenizer
Daniel Karbach [Sun, 26 Aug 2012 15:04:21 +0000 (17:04 +0200)]
added missing parentheses tokens
Daniel Karbach [Sun, 26 Aug 2012 14:47:44 +0000 (16:47 +0200)]
introduced exception type for tokenizer
Daniel Karbach [Sun, 26 Aug 2012 14:33:14 +0000 (16:33 +0200)]
made tokenizer and token constructors explicit
Daniel Karbach [Sun, 26 Aug 2012 14:31:34 +0000 (16:31 +0200)]
added function to convert token types to strings
Daniel Karbach [Sun, 26 Aug 2012 13:31:49 +0000 (15:31 +0200)]
added output function for token types
Daniel Karbach [Sun, 26 Aug 2012 12:28:03 +0000 (14:28 +0200)]
added tokenizer
Daniel Karbach [Sat, 25 Aug 2012 18:14:08 +0000 (20:14 +0200)]
moved TODOs to tracker
see: http://luke.redirectme.net/redmine/projects/l2e/issues
Daniel Karbach [Sat, 25 Aug 2012 17:47:29 +0000 (19:47 +0200)]
removed invalid TODO from spell selection
no need to remove items when selecting a spell ^^
Daniel Karbach [Sat, 25 Aug 2012 17:46:22 +0000 (19:46 +0200)]
removed pasting fail from ikari selection
Daniel Karbach [Wed, 22 Aug 2012 21:17:03 +0000 (23:17 +0200)]
switched some (x,y) and (w,h) pairs to vectors
Daniel Karbach [Wed, 22 Aug 2012 20:35:37 +0000 (22:35 +0200)]
merged Point into Vector
this should make some stuff a lot easier
Daniel Karbach [Wed, 22 Aug 2012 20:14:53 +0000 (22:14 +0200)]
extracted damage calculation once more
Daniel Karbach [Wed, 22 Aug 2012 19:54:47 +0000 (21:54 +0200)]
set targeting mode for weapons in main
Daniel Karbach [Wed, 22 Aug 2012 19:50:25 +0000 (21:50 +0200)]
fixed attack choice reset bug
did not reset the first hero's attack choice when cancelling the second hero's selection
Daniel Karbach [Wed, 22 Aug 2012 19:49:34 +0000 (21:49 +0200)]
renamed TargetSelections Enemies to Monsters
Daniel Karbach [Wed, 22 Aug 2012 19:45:10 +0000 (21:45 +0200)]
randomized monsters' attack target selection
Daniel Karbach [Wed, 22 Aug 2012 19:05:55 +0000 (21:05 +0200)]
removed invalid TODO :o
Daniel Karbach [Tue, 21 Aug 2012 21:27:32 +0000 (23:27 +0200)]
added target selection type detection for weapons
Daniel Karbach [Tue, 21 Aug 2012 20:28:25 +0000 (22:28 +0200)]
removed battleState TODOs
this current version should do for the next few days
Daniel Karbach [Tue, 21 Aug 2012 20:24:24 +0000 (22:24 +0200)]
moved monster's position to Monster
Daniel Karbach [Tue, 21 Aug 2012 20:15:08 +0000 (22:15 +0200)]
moved hero position to Hero
Daniel Karbach [Tue, 21 Aug 2012 19:55:27 +0000 (21:55 +0200)]
renamed BattleState's GetItemMenu -> ItemMenu
Daniel Karbach [Tue, 21 Aug 2012 19:39:37 +0000 (21:39 +0200)]
removed redunant getters for spell and ikari menus
Daniel Karbach [Tue, 21 Aug 2012 19:35:42 +0000 (21:35 +0200)]
removed redundant BattleState::MonsterAttackChoiceAt(int)
Daniel Karbach [Tue, 21 Aug 2012 19:32:27 +0000 (21:32 +0200)]
moved monsters' attack choices to Monster
Daniel Karbach [Tue, 21 Aug 2012 19:18:25 +0000 (21:18 +0200)]
removed redundant BattleState::AttackChoiceAt(int)
Daniel Karbach [Tue, 21 Aug 2012 19:14:04 +0000 (21:14 +0200)]
removed redundant BattleState::ActiveHeroAttackChoice()
Daniel Karbach [Tue, 21 Aug 2012 19:06:29 +0000 (21:06 +0200)]
added some assertions concerning BattleState::activeHero
Daniel Karbach [Tue, 21 Aug 2012 19:02:58 +0000 (21:02 +0200)]
fixed a bug in BattleState::PreviousHero()
didn't account for dead heroes; now does
Daniel Karbach [Tue, 21 Aug 2012 18:58:48 +0000 (20:58 +0200)]
moved spell and ikari menu initialization to Hero
Daniel Karbach [Tue, 21 Aug 2012 18:47:29 +0000 (20:47 +0200)]
moved some Hero related stuff out of BattleState
Daniel Karbach [Mon, 20 Aug 2012 21:57:18 +0000 (23:57 +0200)]
fix monster attack animation frame offsets
Daniel Karbach [Mon, 20 Aug 2012 21:56:22 +0000 (23:56 +0200)]
put animations in place
Daniel Karbach [Mon, 20 Aug 2012 21:52:47 +0000 (23:52 +0200)]
changed number animation prototype to plain animation pointer
Daniel Karbach [Mon, 20 Aug 2012 21:49:56 +0000 (23:49 +0200)]
adjusted NumberAnimation to use animation runner
Daniel Karbach [Mon, 20 Aug 2012 21:49:19 +0000 (23:49 +0200)]
yet more stuff for AnimationRunner
Daniel Karbach [Mon, 20 Aug 2012 21:42:16 +0000 (23:42 +0200)]
fixed timer type in AnimationRunner::Clear()
Daniel Karbach [Mon, 20 Aug 2012 21:41:10 +0000 (23:41 +0200)]
adjusted PerformAttacks' usage of animations
Daniel Karbach [Mon, 20 Aug 2012 21:37:28 +0000 (23:37 +0200)]
added animation runners to Hero and Monster
Daniel Karbach [Mon, 20 Aug 2012 21:36:39 +0000 (23:36 +0200)]
broadened animation runner interface
Daniel Karbach [Mon, 20 Aug 2012 21:12:04 +0000 (23:12 +0200)]
split animation running from animation definition
Daniel Karbach [Mon, 20 Aug 2012 20:54:40 +0000 (22:54 +0200)]
check for victory or defeat when looking for the next attack
Daniel Karbach [Mon, 20 Aug 2012 20:52:01 +0000 (22:52 +0200)]
put hero into a variable when applying damage for debugging purposes
Daniel Karbach [Mon, 20 Aug 2012 20:51:24 +0000 (22:51 +0200)]
reduced title bar time
1.5s is just annoying for testing
Daniel Karbach [Mon, 20 Aug 2012 20:46:42 +0000 (22:46 +0200)]
collecting exp/gold reward in battle state
Daniel Karbach [Mon, 20 Aug 2012 20:43:32 +0000 (22:43 +0200)]
removed some outdated TODOs
Daniel Karbach [Mon, 20 Aug 2012 20:35:58 +0000 (22:35 +0200)]
added numbers animation for monsters' attacks
Daniel Karbach [Sun, 19 Aug 2012 21:53:28 +0000 (23:53 +0200)]
added melee animation of monsters
Daniel Karbach [Sun, 19 Aug 2012 20:51:53 +0000 (22:51 +0200)]
added some assertions
Daniel Karbach [Sun, 19 Aug 2012 20:24:18 +0000 (22:24 +0200)]
fixed popping all states on application exit
Daniel Karbach [Sun, 19 Aug 2012 20:10:07 +0000 (22:10 +0200)]
run monsters' attack animation
Daniel Karbach [Sun, 19 Aug 2012 20:01:14 +0000 (22:01 +0200)]
added support for defend action in damage calculation
Daniel Karbach [Sun, 19 Aug 2012 19:51:56 +0000 (21:51 +0200)]
added monster's attack animation
Daniel Karbach [Sun, 19 Aug 2012 19:12:08 +0000 (21:12 +0200)]
added simple damage calculation formula
Daniel Karbach [Sun, 19 Aug 2012 18:27:32 +0000 (20:27 +0200)]
added checks for vitory/defeat condition
Daniel Karbach [Sun, 19 Aug 2012 18:01:50 +0000 (20:01 +0200)]
apply damage indicated by attack selection
Daniel Karbach [Sun, 19 Aug 2012 17:50:18 +0000 (19:50 +0200)]
moved attack order to battle state
Daniel Karbach [Wed, 15 Aug 2012 21:16:12 +0000 (23:16 +0200)]
revised Maxim's attack animation
Daniel Karbach [Wed, 15 Aug 2012 20:22:33 +0000 (22:22 +0200)]
added sword attack animation
Daniel Karbach [Wed, 15 Aug 2012 20:08:58 +0000 (22:08 +0200)]
added Guy's and Dekar's melee animations
Daniel Karbach [Wed, 15 Aug 2012 18:33:43 +0000 (20:33 +0200)]
added Selan's melee animation
Daniel Karbach [Tue, 14 Aug 2012 20:30:05 +0000 (22:30 +0200)]
changed battle positions from bottom-center to center
Daniel Karbach [Tue, 14 Aug 2012 20:18:38 +0000 (22:18 +0200)]
alternate approach to battle animation
Daniel Karbach [Tue, 14 Aug 2012 19:51:57 +0000 (21:51 +0200)]
added Maxim's melee animation
Daniel Karbach [Tue, 14 Aug 2012 18:22:23 +0000 (20:22 +0200)]
revised attack animation codes
Daniel Karbach [Mon, 13 Aug 2012 21:19:55 +0000 (23:19 +0200)]
tagged some tasks in AttackAnimation
Daniel Karbach [Mon, 13 Aug 2012 21:15:06 +0000 (23:15 +0200)]
added AttackAnimation
AttackAnimation will soon replace the clumsy misery in PerformAttacks
Daniel Karbach [Mon, 13 Aug 2012 21:04:22 +0000 (23:04 +0200)]
added Started function to Timer
Daniel Karbach [Mon, 13 Aug 2012 19:57:54 +0000 (21:57 +0200)]
renamed BattleState's background functions
BackgroundWidth() => Width()
BackgroundHeight() => Height()
Daniel Karbach [Sun, 12 Aug 2012 19:14:13 +0000 (21:14 +0200)]
added number animation
Daniel Karbach [Sun, 12 Aug 2012 18:09:56 +0000 (20:09 +0200)]
expose timing information in Animation
Daniel Karbach [Sun, 12 Aug 2012 16:57:17 +0000 (18:57 +0200)]
added big numbers + animation
Daniel Karbach [Sun, 12 Aug 2012 16:52:02 +0000 (18:52 +0200)]
added sprite accessors to Animation
Daniel Karbach [Sun, 12 Aug 2012 16:07:07 +0000 (18:07 +0200)]
added offsetabiliy to animations
Daniel Karbach [Sun, 12 Aug 2012 14:34:36 +0000 (16:34 +0200)]
pass point as reference in graphics Draw functions
Daniel Karbach [Sun, 12 Aug 2012 14:14:05 +0000 (16:14 +0200)]
reworked PerformAttacks
Daniel Karbach [Sun, 12 Aug 2012 14:13:31 +0000 (16:13 +0200)]
fixed Selan's spell animation
Daniel Karbach [Sun, 12 Aug 2012 14:06:23 +0000 (16:06 +0200)]
added repetition awareness in timers
Daniel Karbach [Sun, 12 Aug 2012 13:32:04 +0000 (15:32 +0200)]
added clear timer function
Daniel Karbach [Sun, 12 Aug 2012 00:15:03 +0000 (02:15 +0200)]
added complex attack and spell animations