From 572a3272ba5c470252b2c13384b5913aa023d70a Mon Sep 17 00:00:00 2001 From: Daniel Karbach Date: Sat, 11 Aug 2012 22:16:13 +0200 Subject: [PATCH] added animation class --- src/graphics/Animation.h | 59 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 59 insertions(+) create mode 100644 src/graphics/Animation.h diff --git a/src/graphics/Animation.h b/src/graphics/Animation.h new file mode 100644 index 0000000..fc9de19 --- /dev/null +++ b/src/graphics/Animation.h @@ -0,0 +1,59 @@ +/* + * Animation.h + * + * Created on: Aug 11, 2012 + * Author: holy + */ + +#ifndef GRAPHICS_ANIMATION_H_ +#define GRAPHICS_ANIMATION_H_ + +#include "Sprite.h" +#include "../app/Application.h" +#include "../app/State.h" +#include "../app/Timer.h" +#include "../geometry/Point.h" + +#include + +namespace graphics { + +class Animation { + +public: + Animation() + : sprite(0), frameTime(0), numFrames(0), col(0), row(0), repeat(false) { } + Animation(const Sprite *sprite, int frameTime, int numFrames, int col = 0, int row = 0, bool repeat = false) + : sprite(sprite), frameTime(frameTime), numFrames(numFrames), col(col), row(row), repeat(repeat) { } + +public: + void Start(app::State &ctrl) { + timer = ctrl.GraphicsTimers().StartInterval(frameTime); + } + void Start(app::Application &ctrl) { + timer = ctrl.GlobalTimers().StartInterval(frameTime); + } + void Stop() { + timer = app::Timer(); + } + bool Running() const { + return timer.Running() && (repeat || timer.Iteration() < numFrames); + } + void Draw(SDL_Surface *dest, geometry::Point position) { + sprite->Draw(dest, position, col, Running() ? row + (timer.Iteration() % numFrames) : row); + } + +private: + const Sprite *sprite; + app::Timer timer; + int frameTime; + int numFrames; + int col; + int row; + bool repeat; + +}; + +} + +#endif /* GRAPHICS_ANIMATION_H_ */ -- 2.39.2