From 5756512831c0ebd625dd2a58233c7653ebe3c2ba Mon Sep 17 00:00:00 2001 From: Daniel Karbach Date: Wed, 18 Mar 2015 08:56:44 +0100 Subject: [PATCH] updated description and TODO list --- TODO | 11 ++++------- running | 3 ++- 2 files changed, 6 insertions(+), 8 deletions(-) diff --git a/TODO b/TODO index 69ae48a..b7b614b 100644 --- a/TODO +++ b/TODO @@ -40,9 +40,8 @@ entity ai (block) lighting - lighting via light emitting blocks and brightness from the - manhattan distance to a light source. light levels should be - cached with each block and only recalculated on update + light levels are roughtly implemented. the shader has to be + adjusted so they actually have an impact on the resulting color gravity @@ -57,10 +56,8 @@ block attributes chunk traversal - going from one chunk to the neighboring is highly wasteful as of - now. each chunk should have links to its neighbours. also, maybe - the chunk loader should keep an index of interesting, if not all - chunks by position, possibly base-relative + maybe the chunk loader should keep an index of interesting, if not + all chunks by position, possibly base-relative transparency (blocks and entities) diff --git a/running b/running index 23afe94..62a3cf6 100644 --- a/running +++ b/running @@ -29,4 +29,5 @@ Q changes the face of the active block (loops over up, down, right, left, front, and back) and E changes the turn (none, left, around, and right). Pressing B prints details about the block you're pointing at and P prints -info about the active block. +info about the active block. L spits out the player position and light +level there. -- 2.39.2