From 7554debb33158b1507c13f9d6fb5969345a570cd Mon Sep 17 00:00:00 2001 From: Daniel Karbach Date: Fri, 29 May 2015 15:39:02 +0200 Subject: [PATCH] be smart about numbers --- src/noise.cpp | 34 ++++++++++++++++++++-------------- src/noise.hpp | 4 +++- 2 files changed, 23 insertions(+), 15 deletions(-) diff --git a/src/noise.cpp b/src/noise.cpp index a5a9a20..c66153b 100644 --- a/src/noise.cpp +++ b/src/noise.cpp @@ -49,6 +49,8 @@ SimplexNoise::SimplexNoise(unsigned int seed) noexcept for (size_t i = 0; i < 256; ++i) { random(perm[i]); perm[i + 256] = perm[i]; + perm12[i] = perm[i] % 12; + perm12[i + 256] = perm12[i]; } } @@ -96,11 +98,11 @@ float SimplexNoise::operator ()(const glm::vec3 &in) const noexcept { (unsigned char)(skewed.y), (unsigned char)(skewed.z), }; - size_t corner[4] = { - Perm(index[0] + Perm(index[1] + Perm(index[2]))), - Perm(index[0] + second.x + Perm(index[1] + second.y + Perm(index[2] + second.z))), - Perm(index[0] + third.x + Perm(index[1] + third.y + Perm(index[2] + third.z))), - Perm(index[0] + 1 + Perm(index[1] + 1 + Perm(index[2] + 1))), + unsigned char corner[4] = { + Perm12(index[0] + Perm(index[1] + Perm(index[2]))), + Perm12(index[0] + int(second.x) + Perm(index[1] + int(second.y) + Perm(index[2] + int(second.z)))), + Perm12(index[0] + int(third.x) + Perm(index[1] + int(third.y) + Perm(index[2] + int(third.z)))), + Perm12(index[0] + 1 + Perm(index[1] + 1 + Perm(index[2] + 1))), }; float n[4]; float t[4]; @@ -122,8 +124,12 @@ unsigned char SimplexNoise::Perm(size_t idx) const noexcept { return perm[idx]; } -const glm::vec3 &SimplexNoise::Grad(size_t idx) const noexcept { - return grad[idx % 12]; +unsigned char SimplexNoise::Perm12(size_t idx) const noexcept { + return perm12[idx]; +} + +const glm::vec3 &SimplexNoise::Grad(unsigned char idx) const noexcept { + return grad[idx]; } @@ -141,21 +147,21 @@ float WorleyNoise::operator ()(const glm::vec3 &in) const noexcept { for (int z = -1; z <= 1; ++z) { for (int y = -1; y <= 1; ++y) { for (int x = -1; x <= 1; ++x) { - glm::tvec3 cube(center.x + x, center.y + y, center.z + z); + glm::vec3 cube(center.x + x, center.y + y, center.z + z); unsigned int cube_rand = - (cube.x * 130223) ^ - (cube.y * 159899) ^ - (cube.z * 190717) ^ + (unsigned(cube.x) * 130223) ^ + (unsigned(cube.y) * 159899) ^ + (unsigned(cube.z) * 190717) ^ seed; for (int i = 0; i < num_points; ++i) { glm::vec3 point(cube); cube_rand = 190667 * cube_rand + 109807; - point.x += float(cube_rand % 200000) / 200000.0f; + point.x += float(cube_rand % 262144) / 262144.0f; cube_rand = 135899 * cube_rand + 189169; - point.y += float(cube_rand % 200000) / 200000.0f; + point.y += float(cube_rand % 262144) / 262144.0f; cube_rand = 159739 * cube_rand + 112139; - point.z += float(cube_rand % 200000) / 200000.0f; + point.z += float(cube_rand % 262144) / 262144.0f; glm::vec3 diff(in - point); float distance = sqrt(dot(diff, diff)); diff --git a/src/noise.hpp b/src/noise.hpp index 0f37031..3c4609e 100644 --- a/src/noise.hpp +++ b/src/noise.hpp @@ -46,10 +46,12 @@ public: private: unsigned char Perm(size_t idx) const noexcept; - const glm::vec3 &Grad(size_t idx) const noexcept; + unsigned char Perm12(size_t idx) const noexcept; + const glm::vec3 &Grad(unsigned char idx) const noexcept; private: unsigned char perm[512]; + unsigned char perm12[512]; glm::vec3 grad[12]; }; -- 2.39.2