From 8639675fbf1d232ab8188dd283149ab650e10336 Mon Sep 17 00:00:00 2001 From: Daniel Karbach Date: Mon, 20 Aug 2012 22:52:01 +0200 Subject: [PATCH] put hero into a variable when applying damage for debugging purposes --- src/battle/BattleState.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/battle/BattleState.cpp b/src/battle/BattleState.cpp index 5547bbf..bd039ff 100644 --- a/src/battle/BattleState.cpp +++ b/src/battle/BattleState.cpp @@ -386,8 +386,9 @@ void BattleState::ApplyDamage() { } } else { for (int i(0); i < NumHeroes(); ++i) { + Hero &hero(HeroAt(i)); if (ts.IsBad(i)) { - HeroAt(i).SubtractHealth(ts.GetAmount(i)); + hero.SubtractHealth(ts.GetAmount(i)); } } } -- 2.39.2