From e065961dc9af7968d734457ce716231bb51807b7 Mon Sep 17 00:00:00 2001 From: Daniel Karbach Date: Mon, 23 Mar 2015 09:24:00 +0100 Subject: [PATCH] some task annotations --- TODO | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/TODO b/TODO index b7b614b..dfe8332 100644 --- a/TODO +++ b/TODO @@ -43,6 +43,10 @@ entity ai light levels are roughtly implemented. the shader has to be adjusted so they actually have an impact on the resulting color + there seems to be a bug with propagating light across chunk borders + + also: how could block light affect entity lighting? + gravity maybe like light levels? should also store a direction with it in @@ -67,3 +71,7 @@ world generator that is not boring maybe divide into biomes and add special features like settlements, ruins, all kinds of interesting stuff + +entity/world collision + + entities should be stopped from entering solid parts of the world -- 2.39.2