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2014-01-19 | Daniel Karbach | speed up rendering by caching world texture |
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2014-01-19 | Daniel Karbach | added texture support |
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2014-01-18 | Daniel Karbach | some lousy world collision, friction, and drag |
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2014-01-15 | Daniel Karbach | different entity integration approach |
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2014-01-15 | Daniel Karbach | better gravity calculation |
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2014-01-14 | Daniel Karbach | basic entities |
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2014-01-14 | Daniel Karbach | basic gravity calculations |
commit | commitdiff | tree |