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2012-08-20 Daniel Karbachchanged number animation prototype to plain animation...
2012-08-20 Daniel Karbachadjusted NumberAnimation to use animation runner
2012-08-20 Daniel Karbachyet more stuff for AnimationRunner
2012-08-20 Daniel Karbachfixed timer type in AnimationRunner::Clear()
2012-08-20 Daniel Karbachadjusted PerformAttacks' usage of animations
2012-08-20 Daniel Karbachadded animation runners to Hero and Monster
2012-08-20 Daniel Karbachbroadened animation runner interface
2012-08-20 Daniel Karbachsplit animation running from animation definition
2012-08-20 Daniel Karbachcheck for victory or defeat when looking for the next...
2012-08-20 Daniel Karbachput hero into a variable when applying damage for debug...
2012-08-20 Daniel Karbachreduced title bar time
2012-08-20 Daniel Karbachcollecting exp/gold reward in battle state
2012-08-20 Daniel Karbachremoved some outdated TODOs
2012-08-20 Daniel Karbachadded numbers animation for monsters' attacks
2012-08-19 Daniel Karbachadded melee animation of monsters
2012-08-19 Daniel Karbachadded some assertions
2012-08-19 Daniel Karbachfixed popping all states on application exit
2012-08-19 Daniel Karbachrun monsters' attack animation
2012-08-19 Daniel Karbachadded support for defend action in damage calculation
2012-08-19 Daniel Karbachadded monster's attack animation
2012-08-19 Daniel Karbachadded simple damage calculation formula
2012-08-19 Daniel Karbachadded checks for vitory/defeat condition
2012-08-19 Daniel Karbachapply damage indicated by attack selection
2012-08-19 Daniel Karbachmoved attack order to battle state
2012-08-15 Daniel Karbachrevised Maxim's attack animation
2012-08-15 Daniel Karbachadded sword attack animation
2012-08-15 Daniel Karbachadded Guy's and Dekar's melee animations
2012-08-15 Daniel Karbachadded Selan's melee animation
2012-08-14 Daniel Karbachchanged battle positions from bottom-center to center
2012-08-14 Daniel Karbachalternate approach to battle animation
2012-08-14 Daniel Karbachadded Maxim's melee animation
2012-08-14 Daniel Karbachrevised attack animation codes
2012-08-13 Daniel Karbachtagged some tasks in AttackAnimation
2012-08-13 Daniel Karbachadded AttackAnimation
2012-08-13 Daniel Karbachadded Started function to Timer
2012-08-13 Daniel Karbachrenamed BattleState's background functions
2012-08-12 Daniel Karbachadded number animation
2012-08-12 Daniel Karbachexpose timing information in Animation
2012-08-12 Daniel Karbachadded big numbers + animation
2012-08-12 Daniel Karbachadded sprite accessors to Animation
2012-08-12 Daniel Karbachadded offsetabiliy to animations
2012-08-12 Daniel Karbachpass point as reference in graphics Draw functions
2012-08-12 Daniel Karbachreworked PerformAttacks
2012-08-12 Daniel Karbachfixed Selan's spell animation
2012-08-12 Daniel Karbachadded repetition awareness in timers
2012-08-12 Daniel Karbachadded clear timer function
2012-08-12 Daniel Karbachadded complex attack and spell animations
2012-08-12 Daniel Karbachfixed disabled font
2012-08-11 Daniel Karbachadded ComplexAnimation
2012-08-11 Daniel Karbachrenamed Animation to SimpleAnimation
2012-08-11 Daniel Karbachadded simple attack animations
2012-08-11 Daniel Karbachadded animation class
2012-08-11 Daniel Karbachadded interval alias function for timers
2012-08-11 Daniel Karbachadded information about animation frames
2012-08-11 Daniel Karbachhandle dead hero in BattleState
2012-08-11 Daniel Karbachfinally added shots/ to ignore
2012-08-11 Daniel Karbachforced fonts to use the data's charset
2012-08-11 Daniel Karbachadded small hero tags (used in battle animation and...
2012-08-11 Daniel Karbachremoved unneccessary destructor in HeroTag
2012-08-11 Daniel Karbachfound another letter of the large font
2012-08-11 Daniel Karbachremoved direct access to battle's monsters vector
2012-08-11 Daniel Karbachreorganized BattleState's interface
2012-08-11 Daniel Karbachfixed TargetSelection::MoveDown()
2012-08-11 Daniel Karbachmade battle's heroes into an array
2012-08-11 Daniel Karbachturned battle's menu vectors into arrays
2012-08-11 Daniel Karbachadded (processed) original lufia 2 data
2012-08-10 Daniel Karbachadded dummy state that echoes all selected attacks
2012-08-10 Daniel Karbachadded hit tracking to timers
2012-08-10 Daniel Karbachmoved popping of battle state into battle state
2012-08-10 Daniel Karbachfix bug in Application that caused the program to crash...
2012-08-10 Daniel Karbachadded escape title frame, text, and font
2012-08-10 Daniel Karbachfixed hero positions
2012-08-10 Daniel Karbachadded run state to flee from battle
2012-08-10 Daniel Karbachadded timer facility
2012-08-10 Daniel Karbachadded and implemented swap heroes state
2012-08-10 Daniel Karbachadded physical/magical status of ikari attacks
2012-08-10 Daniel Karbachreworked gauges to better reflect the original ones
2012-08-10 Daniel Karbachdamn, I was right about max IP in the first place
2012-08-10 Daniel Karbachadded Guy's and Dekar's IP attacks
2012-08-10 Daniel Karbachadded Selan's IP attacks
2012-08-10 Daniel Karbachadded target selection to select ikari state
2012-08-10 Daniel Karbachadded second column in ikari menu
2012-08-10 Daniel Karbachadded "No equit" text to battle resources
2012-08-10 Daniel Karbachlinked equipment menu icons in battle resources
2012-08-10 Daniel Karbachadded Maxim's IP attacks
2012-08-10 Daniel Karbachadded Ikari class
2012-08-10 Daniel Karbachfixed item stats
2012-08-10 Daniel Karbachset ikari menu to point to items
2012-08-10 Daniel Karbachadded hero equipment
2012-08-10 Daniel Karbachadded spell target select
2012-08-10 Daniel Karbachadded spells
2012-08-10 Daniel Karbachfixed positioning in Font when number is 0
2012-08-10 Daniel Karbachoffset target selection cursor from indicator
2012-08-10 Daniel Karbachadded -= operators for Point/Vector
2012-08-10 Daniel Karbachfixed font configuration
2012-08-10 Daniel Karbachadded item target selection
2012-08-10 Daniel Karbachfix bug in select attack type state that caused the...
2012-08-10 Daniel Karbachadded attack targets selection state
2012-08-09 Daniel Karbachreworked Menu to include an optional number
2012-08-09 Daniel Karbachpreliminary solution for loading inventory in item...
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