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2015-06-23 Daniel Karbachbox/box intersection test
2015-06-23 Daniel Karbachuse a timer to limit chunk generation
2015-06-17 Daniel Karbachadded build instructions for testing
2015-06-15 Daniel Karbachsome cleaning :)
2015-06-15 Daniel Karbachfixed light propagation after obstacle removal
2015-06-12 Daniel Karbachmore chunk tests
2015-06-12 Daniel Karbachweird return value is weird
2015-06-12 Daniel Karbachunit test for interval timer
2015-06-11 Daniel Karbachsome tests for Chunk
2015-06-11 Daniel Karbachfix ray/obb intersection test
2015-06-11 Daniel Karbachfix faceset unset
2015-06-10 Daniel Karbachsome code reorganization
2015-06-02 Daniel Karbachminor optimizations in chunk
2015-06-02 Daniel Karbachblock place/remove timers
2015-06-01 Daniel Karbachslight lighting improvement
2015-06-01 Daniel Karbachbe smart about other stuff ^^
2015-05-29 Daniel Karbachbe smart about numbers
2015-05-29 Daniel Karbachnoexcept all the things
2015-05-29 Daniel Karbachreorganized block tables
2015-05-29 Daniel Karbachadded ability to get seperate information about block...
2015-05-27 Daniel Karbachfix dec/rad error in camera FOV
2015-05-27 Daniel Karbachremove unneccessary buffer binds before draw calls
2015-05-26 Daniel Karbachdon't push block normals to GPU
2015-05-22 Daniel Karbachsimplified block face stuff
2015-05-21 Daniel Karbachsimplified ray/aabb intersection code
2015-05-20 Daniel Karbachremove move branching from interface
2015-05-20 Daniel Karbachbetter chunk memory management
2015-03-25 Daniel Karbachoptimized block lookup a little
2015-03-25 Daniel Karbachupdate light levels from border on neighbor change
2015-03-24 Daniel Karbachtrying to fix the initial aiming issue
2015-03-23 Daniel Karbachuse 3 octaves for solid generation noise
2015-03-23 Daniel Karbachuse light levels for shading of blocks
2015-03-23 Daniel Karbachfix chunk neighbors
2015-03-23 Daniel Karbachadded Galois LFSR PRNG
2015-03-23 Daniel Karbachsome task annotations
2015-03-22 Daniel Karbachadd chunk inspect button (C)
2015-03-22 Daniel Karbachfixed light propagation
2015-03-19 Daniel Karbachextracted configuration of various parts
2015-03-19 Daniel Karbachuse same load distance for initial and movement
2015-03-19 Daniel Karbachget world seed from command line arguments
2015-03-18 Daniel Karbachadd some light blocks to generated surfaces
2015-03-18 Daniel Karbachadded distance fog
2015-03-18 Daniel Karbachupdated description and TODO list
2015-03-17 Daniel Karbachbegun block lighting implementation
2015-03-17 Daniel Karbachmade chunks aware of their neighbors
2015-03-17 Daniel Karbachnormalize worley noise values to (-1,1)
2015-03-17 Daniel Karbachrough (untested) implementation of Worley noise
2015-03-16 Daniel Karbachadded a little TODO list
2015-03-16 Daniel Karbachrandom walk test controller
2015-03-16 Daniel Karbachdocumented controls
2015-03-15 Daniel Karbachdrawable entity with angular velocity
2015-03-13 Daniel Karbachadd missing breaks in input handler
2015-03-13 Daniel Karbachfixed oriented block occlusion check
2015-03-13 Daniel Karbachfix error in border block calculation
2015-03-13 Daniel Karbachoptimize chunk intersection tests a little
2015-03-13 Daniel Karbachprint block info on keypress
2015-03-12 Daniel Karbachfix normal generated by chunk intersection test
2015-03-12 Daniel Karbachallow face/turn selection of placed blocks
2015-03-12 Daniel Karbachmove human I/O related stuff into separate file
2015-03-12 Daniel Karbachsome more user interaction
2015-03-12 Daniel Karbachmodify stair model so cut is along x axis
2015-03-12 Daniel Karbachuse precalculated matrices for block orientation
2015-03-12 Daniel Karbachorientable blocks
2015-03-11 Daniel Karbachdon't add obstructed blocks to meshes
2015-03-11 Daniel Karbachsave a little memory
2015-03-11 Daniel Karbachdevirtualize shape and outline calls
2015-03-11 Daniel Karbachrecycle chunks flagged for deletion
2015-03-11 Daniel Karbachsplit chunk loader from world
2015-03-11 Daniel Karbachminor optimization of noise generator
2015-03-11 Daniel Karbachcontrol (some) application parameters via cmdline
2015-03-11 Daniel Karbachadd building notes
2015-03-11 Daniel Karbachincreased convenience in build process
2015-03-10 Daniel Karbachbuild both release and debug at the same time
2015-03-10 Daniel Karbachuse one vao per model
2015-03-10 Daniel Karbachseparate file for world generation
2015-03-10 Daniel Karbachdecrease block id size
2015-03-09 Daniel Karbachuse indices for model rendering
2015-03-09 Daniel Karbachstore block type as ID rather than pointer
2015-03-09 Daniel Karbachsome cleanup
2015-03-09 Daniel Karbachlimit chunks allocated/freed per frame
2015-03-09 Daniel Karbachgenerate and unload chunks on player move
2015-03-09 Daniel Karbachdon't render chunk that are outside clip space
2015-03-09 Daniel Karbachuse player-relative coordinates for rendering
2015-03-08 Daniel Karbachsplit entity from controller
2015-03-08 Daniel Karbachadded glm IO functions
2015-03-08 Daniel Karbachsplit world file
2015-03-08 Daniel Karbachlimit number of chunks generated per frame
2015-03-08 Daniel Karbachmove controller from camera to world
2015-03-08 Daniel Karbachfirst attempt at world generation
2015-03-08 Daniel Karbachmove HUD block to a better position
2015-03-08 Daniel Karbachgrow outline a bit to have it more visible
2015-03-08 Daniel Karbachprepare block models for rotation
2015-03-08 Daniel Karbachadd null shape for void blocks
2015-03-08 Daniel Karbachstair shape
2015-03-07 Daniel Karbachsimple HUD
2015-03-06 Daniel Karbachintroduce space and shift for up and down :)
2015-03-06 Daniel Karbachabstract block shape
2015-03-05 Daniel Karbachseparate build directory for intermediates
2015-03-04 Daniel Karbachmove outline definition to block type
2015-03-04 Daniel Karbachextract shader program from application
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