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2012-10-05 Daniel Karbachadded monster dummy
2012-10-05 Daniel Karbachdon't lock player character onto its tile
2012-10-05 Daniel Karbachimplemented followers
2012-10-05 Daniel Karbachmore Vector operations
2012-10-05 Daniel Karbachextracted tile coordinates calculation
2012-10-05 Daniel Karbachadded movement timer to track blocked movement
2012-10-03 Daniel Karbachadded entity follower list
2012-10-03 Daniel Karbachadded map sprites for 3 other heroes
2012-10-03 Daniel Karbachtrigger handling in map state
2012-10-03 Daniel Karbachadded map trigger prototype
2012-10-02 Daniel Karbachshift walking animation by one frame
2012-10-02 Daniel Karbachframe shiftability in animation runner
2012-10-02 Daniel Karbachstart/stop animation of player character
2012-10-02 Daniel Karbachallow checking of multiple keys at once
2012-10-02 Daniel Karbachchanged how animation runners handle sprite overrides
2012-09-30 Daniel Karbachadded grid lock checking in map state
2012-09-30 Daniel Karbachadded comparison operators to vector template
2012-09-30 Daniel Karbachinitialize MapState::nextDirection
2012-09-30 Daniel Karbachmoved grid logic to world update routine
2012-09-30 Daniel Karbachcheck blocking flags of tiles in map state
2012-09-30 Daniel Karbachadded entity orientation awareness
2012-09-30 Daniel Karbachcheck tile lock in Entity
2012-09-30 Daniel Karbachadded tile flags in main
2012-09-30 Daniel Karbachadded test entity
2012-09-30 Daniel Karbachplugged entities into map state
2012-09-30 Daniel Karbachadded Entity class
2012-09-30 Daniel Karbachchanged camera target to float
2012-09-30 Daniel Karbachadded mixed-type operators to Vector template
2012-09-29 Daniel Karbachadded test tileset, area and map
2012-09-29 Daniel Karbachadded application state for map
2012-09-29 Daniel Karbachadded camera class
2012-09-29 Daniel Karbachadded forwarding header for map namespace
2012-09-29 Daniel Karbachadded basic map classes
2012-09-29 Daniel Karbachadded forwarding headers
2012-09-19 Daniel Karbachadded Caster class to simplify the code in main()
2012-09-15 Daniel Karbachadded error message for missing definitions in PLAY...
2012-09-15 Daniel Karbachremoved some leftover lines from linker branch
2012-09-15 Daniel Karbachgenerate header when output file ends with 'h'
2012-09-15 Daniel Karbachadded dump option
2012-09-15 Daniel Karbachadded argument interpreter
2012-09-15 Daniel Karbachmade fields of type descriptions accessible
2012-09-15 Daniel Karbachadded l2 object files to gitignore
2012-09-15 Daniel Karbachmade Interpreter constructor explicit and added an...
2012-09-13 Daniel Karbachadded linkage type and some getters to Interpreter
2012-09-11 Daniel Karbachdefine NDEBUG for Release build config
2012-09-11 Daniel Karbachhandle special case of Image type objects
2012-09-11 Daniel Karbachfixed type of monster number properties
2012-09-11 Daniel Karbachincluded type definition of Monster in main()
2012-09-11 Daniel Karbachsplit reading of literal from reading its defined name
2012-09-11 Daniel Karbachrevised array type notation
2012-09-10 Daniel Karbachadded missing spell flags
2012-09-10 Daniel Karbachtackled some problems (not all :) )
2012-09-10 Daniel Karbachadded constructors for described types
2012-09-10 Daniel Karbachremoved type resolution from Animation::addFields
2012-09-10 Daniel Karbachconverted pseudo-fields into real ones
2012-09-09 Daniel Karbachfixed property names of BattleResources
2012-09-09 Daniel Karbachreordered type description creation to avoid reallocation
2012-09-09 Daniel Karbachfixed some issues to get it to compile again
2012-09-09 Daniel Karbachadded type description of Stats
2012-09-09 Daniel Karbachadded type description of Sprite
2012-09-09 Daniel Karbachadded partial type description of Spell
2012-09-09 Daniel Karbachadded type description of PartyLayout
2012-09-09 Daniel Karbachadded type description of Monster
2012-09-09 Daniel Karbachfixed hero animations reference type
2012-09-09 Daniel Karbachadded type description of MenuProperties
2012-09-09 Daniel Karbachadded type description of Hero
2012-09-09 Daniel Karbachadded partial type description of Item
2012-09-08 Daniel Karbachadded type description of Ikari
2012-09-05 Daniel Karbachadded type description of Gauge
2012-09-05 Daniel Karbachadded type description of Frame
2012-09-05 Daniel Karbachadded type description of Font
2012-09-05 Daniel Karbachadded type description of complex animation
2012-09-05 Daniel Karbachadded type description of simple animation
2012-09-05 Daniel Karbachadded type description of battle::Resources
2012-09-05 Daniel Karbachadded type description class
2012-09-03 Daniel Karbachset -Werror compiler flag for loader subdir
2012-09-03 Daniel KarbachMerge branch 'loader'
2012-09-03 Daniel Karbachmade high level parser errors a bit more expressive
2012-09-02 Daniel Karbachsplit headers off of ikaris, items, and spells
2012-09-02 Daniel Karbachadded utility function to create headers
2012-09-02 Daniel Karbachfixed some issues with the grammar
2012-09-02 Daniel Karbachadded interpretation of battle resources
2012-09-02 Daniel Karbachrefactored battle resources to better compatibility...
2012-09-02 Daniel Karbachmoved menu prototypes to test.l2s
2012-09-02 Daniel Karbachextracted menu properties to a non-template struct
2012-09-02 Daniel Karbachadded interpretation of colors
2012-09-02 Daniel Karbachfixed parsing of colors
2012-09-01 Daniel Karbachuse correct headline in SelectIkari
2012-09-01 Daniel Karbachmoved most of the remaining data from main to test.l2s
2012-09-01 Daniel Karbachmoved Guy's and Dekar's (well, Artea's) equipment to...
2012-09-01 Daniel Karbachmoved Guy's equipment to items.l2s
2012-09-01 Daniel Karbachmoved Maxim's and Selan's equipment to items.l2s
2012-09-01 Daniel Karbachadded hard support for path names in source files
2012-09-01 Daniel Karbachresolve inclusion path name in Parser
2012-09-01 Daniel Karbachmoved some items to l2 source files
2012-09-01 Daniel Karbachadded interpretation of Ikari and Item
2012-08-31 Daniel Karbachmoved icon config to test.l2s
2012-08-31 Daniel Karbachsorry, forgot the spells source file
2012-08-31 Daniel Karbachadded Spell and TargetingMode interpretation
2012-08-31 Daniel Karbachmade single properties of TargetingMode configurable
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