}
-void TeleportCommand::Execute(CLI &cli, CLIContext &ctx, TokenStreamReader &args) {
+void TeleportCommand::Execute(CLI &, CLIContext &ctx, TokenStreamReader &args) {
glm::vec3 pos(args.GetFloat(), args.GetFloat(), args.GetFloat());
EntityState state = ctx.GetPlayer().GetEntity().GetState();
state.pos = ExactLocation(pos).Sanitize();