}
BlendedSprite &prog = viewport.SpriteProgram();
prog.SetBG(glm::vec4(0.0f));
- prog.SetFG(fg);
+ prog.SetFG(glm::vec4(fg) * (1.0f / 255.0f));
for (Text &txt : lines) {
prog.SetM(viewport.Cursor());
txt.Render(viewport);
if (!input.empty()) {
BlendedSprite &prog = viewport.SpriteProgram();
prog.SetBG(glm::vec4(0.0f));
- prog.SetFG(fg);
+ prog.SetFG(glm::vec4(fg) * (1.0f / 255.0f));
prog.SetM(viewport.Cursor());
text.Render(viewport);
}