const Shape *shape;
std::vector<float> textures;
- glm::vec3 hsl_mod;
- glm::vec3 rgb_mod;
- glm::vec3 outline_color;
+ glm::tvec3<unsigned char> hsl_mod;
+ glm::tvec3<unsigned char> rgb_mod;
+ glm::tvec3<unsigned char> outline_color;
/// gravity configuration or null if not emitting gravity
std::unique_ptr<BlockGravity> gravity;