]> git.localhorst.tv Git - blank.git/blobdiff - src/world/chunk.cpp
faster chunk culling test
[blank.git] / src / world / chunk.cpp
index d124eb7373c8b4d34ab65406f4db4bb0cf350ffe..6eb027a58f233173dc1026de7da64e4931ad7f59 100644 (file)
@@ -19,6 +19,9 @@
 #include <ostream>
 #include <queue>
 
+#include <iostream>
+#include <glm/gtx/io.hpp>
+
 
 namespace blank {
 
@@ -809,19 +812,36 @@ void ChunkRenderer::Render(Viewport &viewport) {
        chunk_prog.SetTexture(block_tex);
        chunk_prog.SetFogDensity(fog_density);
 
+       Frustum frustum(transpose(chunk_prog.GetVP()));
+       AABB box;
+
+       //std::cout << "V = " << chunk_prog.View() << std::endl;
+       //std::cout << "P = " << chunk_prog.Projection() << std::endl;
+       //std::cout << "VP = " << chunk_prog.GetVP() << std::endl;
+       //std::cout << "frustum = " << frustum << std::endl;
+
        for (int i = 0; i < index.TotalChunks(); ++i) {
                if (!index[i]) continue;
-               // TODO: optimize chunk culling, shoudn't be that hard
-               glm::mat4 m(index[i]->Transform(index.Base()));
-               glm::mat4 mvp(chunk_prog.GetVP() * m);
-               if (!CullTest(Chunk::Bounds(), mvp)) {
+               box.min = (index[i]->Position() - index.Base()) * ExactLocation::Extent();
+               box.max = box.min + ExactLocation::FExtent();
+
+               if (!CullTest(box, frustum)) {
+
+                       //glm::mat4 m(index[i]->Transform(index.Base()));
+                       //if (CullTest(Chunk::Bounds(), chunk_prog.GetVP() * m)) {
+                       //      std::cout << "M = " << m << std::endl;
+                       //      std::cout << "box = " << box.min << ", " << box.max << std::endl;
+                       //      std::cout << "should've been culled" << std::endl;
+                       //}
+
                        if (index[i]->ShouldUpdateMesh()) {
                                index[i]->Update(models[i]);
                        }
-                       chunk_prog.SetM(m);
+                       chunk_prog.SetM(index[i]->Transform(index.Base()));
                        models[i].Draw();
                }
        }
+       //std::cout << std::endl;
 }