From: Daniel Karbach Date: Thu, 10 Dec 2015 12:22:58 +0000 (+0100) Subject: update player after load from save X-Git-Url: http://git.localhorst.tv/?p=blank.git;a=commitdiff_plain;h=e3e598182da7d1639de83f473a55bf6a585b3c61 update player after load from save this moves the chunk index to the correct base for preloading --- diff --git a/src/io/WorldSave.cpp b/src/io/WorldSave.cpp index d483c91..ce7c71d 100644 --- a/src/io/WorldSave.cpp +++ b/src/io/WorldSave.cpp @@ -144,6 +144,7 @@ void WorldSave::Read(Player &player) const { } } player.GetEntity().SetState(state); + player.Update(0); } void WorldSave::Write(const Player &player) const {