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glm backwards compatibility
[blank.git] / src / ai / Spawner.hpp
2016-11-08 Daniel Karbachglm backwards compatibility
2015-11-27 Daniel Karbachmove steering behaviours into entity
2015-10-23 Daniel Karbachcentralize entity controllers
2015-10-15 Daniel Karbachload models from assets
2015-10-14 Daniel Karbachstore shapes in models rather than meshes
2015-10-12 Daniel Karbachcomposite model is the canonical model
2015-10-06 Daniel Karbachrandom stuff
2015-09-20 Daniel Karbachgive network players a model
2015-09-08 Daniel Karbachsplit graphics stuff from AI spawner
2015-09-02 Daniel Karbachspecial treatment for players
2015-08-28 Daniel Karbachavoid library rand()
2015-08-28 Daniel Karbachsplit composite model in template and instance
2015-08-27 Daniel Karbachsplit chunk redering from world model
2015-08-11 Daniel Karbachallow multiple meshes per entity
2015-08-07 Daniel Karbachtvec[234]<int> -> ivec[234]
2015-08-06 Daniel Karbachanother type of entity controller
2015-08-05 Daniel Karbachrandomly spawn entities around the player
2015-08-04 Daniel Karbachmoved entity spawn and control into its own class