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2016-11-25 Daniel Karbachtimeouts reading from spawned processes
2016-11-21 Daniel Karbachallow cloned env with child processes
2016-11-21 Daniel Karbachallow individual closing of process streams
2016-11-21 Daniel Karbachalso join processes terminated by signal
2016-11-21 Daniel Karbachmove common exceptions to app/error
2016-11-18 Daniel Karbachtest for invoking with unknown argument
2016-11-18 Daniel Karbachfirst test for actual program binary
2016-11-18 Daniel Karbachserver save path argument without trailing slash
2016-11-18 Daniel Karbachwin32 define with one underscore
2016-11-17 Daniel KarbachProcess
2016-11-16 Daniel Karbachadd TCP based CLI
2016-11-11 Daniel Karbachsome linting
2016-11-09 Daniel Karbachgcc 4.8.5/centos compatibility
2016-10-07 Daniel Karbachcleanup
2016-03-17 Daniel Karbachfix direct rendering
2015-12-08 Daniel Karbachadd frame statistics printout
2015-11-27 Daniel Karbachmove steering behaviours into entity
2015-11-25 Daniel Karbachblock type prototypability and new types
2015-11-20 Daniel Karbachincrease progress line split to 32 frames
2015-11-17 Daniel Karbachper block type "gravity"
2015-11-16 Daniel Karbachmove block type loading details to BlockType
2015-11-05 Daniel Karbachlet the server wait a little more efficiently
2015-10-26 Daniel Karbachadded simple command line
2015-10-26 Daniel Karbachmoved common stated to shared dir
2015-10-23 Daniel Karbachcentralize entity controllers
2015-10-22 Daniel Karbachtreat head pitch and yaw as entity state
2015-10-20 Daniel Karbachchat state
2015-10-19 Daniel Karbachuse entity's eyes to aim
2015-10-16 Daniel Karbachblock sounds depending on block type
2015-10-15 Daniel Karbachlil cleanup of common and unused stuff
2015-10-15 Daniel Karbachload models from assets
2015-10-13 Daniel Karbachuse (and fix) new shape implementation
2015-10-13 Daniel Karbachactually load shapes
2015-10-12 Daniel Karbachrenamed Shape -> CollisionBounds
2015-10-09 Daniel Karbachallow hsl color shifts for blocks and entities
2015-10-08 Daniel Karbachmerge common parts of pre- and unload states
2015-10-07 Daniel Karbachhandle events in headless environment
2015-10-06 Daniel Karbachrandom stuff
2015-10-05 Daniel Karbachread preferences from user config file
2015-10-03 Daniel Karbachmore parameters for world generation
2015-10-02 Daniel Karbachbasic message state
2015-09-29 Daniel Karbachconfig IO
2015-09-29 Daniel Karbachsplit input handling
2015-09-28 Daniel Karbachmove standalone stuff to its own dir
2015-09-24 Daniel Karbachfix this whole sky box mess
2015-09-23 Daniel Karbachsome skybox experiments
2015-09-23 Daniel Karbachcube map textures
2015-09-20 Daniel Karbachgive network players a model
2015-09-18 Daniel Karbachmove server and client stuff around
2015-09-16 Daniel Karbachsecond attempt at "nice" client state correction
2015-09-15 Daniel Karbachsome experiements with state sync
2015-09-10 Daniel Karbachfix server state update
2015-09-09 Daniel Karbachsplit chunk stuff
2015-09-08 Daniel Karbachsplit graphics stuff from AI spawner
2015-09-08 Daniel Karbachsync entities with clients
2015-09-04 Daniel Karbachgive unique IDs to entities
2015-09-04 Daniel Karbachreorganized client state
2015-09-03 Daniel Karbachdefined and implemented join and part packets
2015-09-02 Daniel Karbachclient-side implementation of login packet
2015-09-02 Daniel Karbachspecial treatment for players
2015-09-02 Daniel Karbachfirst draft for client/server architecture
2015-08-28 Daniel Karbachgive feedback to stdout when profiling
2015-08-28 Daniel Karbachavoid library rand()
2015-08-27 Daniel Karbachreference count entities for safer removal
2015-08-27 Daniel Karbachsplit chunk redering from world model
2015-08-19 Daniel Karbachsome outline improvements
2015-08-14 Daniel Karbachmake buttons configurable
2015-08-14 Daniel Karbachthe sound thing
2015-08-13 Daniel Karbachblank screen before doing anything serious
2015-08-13 Daniel Karbachcollect and load textures required by block types
2015-08-12 Daniel Karbachload block types from data file
2015-08-11 Daniel Karbachallow multiple meshes per entity
2015-08-11 Daniel Karbachcentralize fonts
2015-08-11 Daniel Karbachenhanced application state control
2015-08-10 Daniel Karbachtry to get every chunk change saved to disk
2015-08-10 Daniel Karbachsave and load chunk data
2015-08-09 Daniel Karbachsave and load world seed
2015-08-09 Daniel Karbachfix error in make_dirs and add is_file
2015-08-09 Daniel Karbachconfigurable asset and save path
2015-08-08 Daniel Karbachtextures
2015-08-07 Daniel Karbach(hopefully) cross-platform directory functions
2015-08-07 Daniel Karbachcorrect usage of quaternions :P
2015-08-06 Daniel Karbachsimple (text) progress display for preloader
2015-08-06 Daniel Karbachsimple preloader
2015-08-06 Daniel Karbachstate management and control
2015-08-04 Daniel Karbachmoved entity spawn and control into its own class
2015-08-04 Daniel Karbachmove RandomWalk into new "ai" module
2015-08-04 Daniel Karbachmove init out of Application class
2015-08-03 Daniel Karbachremove positional frames argument
2015-08-01 Daniel Karbachsome experiments with sound
2015-07-31 Daniel Karbachalso show peak in frame counter
2015-07-28 Daniel Karbachalso post UI messages to graphical output
2015-07-28 Daniel Karbachcombine text handling stuff into a class
2015-07-27 Daniel Karbachreorganize basic rendering functionality
2015-07-23 Daniel Karbachdisplay frame counter
2015-07-23 Daniel Karbachcollect timing information
2015-07-23 Daniel Karbachfancy crosshair
2015-07-22 Daniel Karbachset and display block type labels
2015-07-21 Daniel Karbachimplemented font redering
2015-06-26 Daniel Karbachentity/world collision response
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