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new gcc version
[blank.git] / src / server / ServerState.cpp
2016-11-25 Daniel Karbachsimple test for client
2016-11-16 Daniel Karbachmake gcc nag more
2015-11-27 Daniel Karbachmove steering behaviours into entity
2015-11-06 Daniel Karbachokay, I screwed up collision it seems ^^
2015-11-05 Daniel Karbachlet the server wait a little more efficiently
2015-10-15 Daniel Karbachlil cleanup of common and unused stuff
2015-10-15 Daniel Karbachload models from assets
2015-10-14 Daniel Karbachstore shapes in models rather than meshes
2015-10-13 Daniel Karbachuse (and fix) new shape implementation
2015-10-13 Daniel Karbachactually load shapes
2015-10-07 Daniel Karbachmove serverside joining from state to server
2015-10-07 Daniel Karbachsped up chunk generation a little
2015-10-06 Daniel Karbachrandom stuff
2015-10-03 Daniel Karbachmore parameters for world generation
2015-10-02 Daniel Karbachmove spawn index out of world
2015-10-01 Daniel Karbachstore players in world save
2015-09-29 Daniel Karbachsplit input handling
2015-09-20 Daniel Karbachgive network players a model
2015-09-18 Daniel Karbachmove server and client stuff around