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2016-11-21 Daniel Karbachtest standalone app launch
2016-11-16 Daniel Karbachadd TCP based CLI
2016-11-16 Daniel Karbachmake gcc nag more
2015-11-27 Daniel Karbachmove steering behaviours into entity
2015-11-26 Daniel Karbachmake collisions reference their entity
2015-11-23 Daniel Karbachmake command output visible to player(s)
2015-11-13 Daniel Karbachruntime-selectable camera mode
2015-11-02 Daniel Karbachnew turn style
2015-10-29 Daniel Karbachrender entity bounds in debug mode
2015-10-29 Daniel Karbachmore transform caching
2015-10-26 Daniel Karbachadded simple command line
2015-10-26 Daniel Karbachmoved common stated to shared dir
2015-10-23 Daniel Karbachcentralize entity controllers
2015-10-22 Daniel Karbachbetter handling of focus and input
2015-10-22 Daniel Karbachignore empty chat lines
2015-10-21 Daniel Karbach(shabby) client side handling of messages
2015-10-20 Daniel Karbachchat state
2015-10-19 Daniel Karbachrestore orientation on player load
2015-10-19 Daniel Karbachuse entity's eyes to aim
2015-10-16 Daniel Karbachblock sounds depending on block type
2015-10-15 Daniel Karbachlil cleanup of common and unused stuff
2015-10-15 Daniel Karbachload models from assets
2015-10-14 Daniel Karbachstore shapes in models rather than meshes
2015-10-13 Daniel Karbachuse (and fix) new shape implementation
2015-10-13 Daniel Karbachactually load shapes
2015-10-08 Daniel Karbachrearrange init of standalone state a little
2015-10-08 Daniel Karbachmerge common parts of pre- and unload states
2015-10-07 Daniel Karbachsped up chunk generation a little
2015-10-06 Daniel Karbachrandom stuff
2015-10-03 Daniel Karbachmore parameters for world generation
2015-10-02 Daniel Karbachmove spawn index out of world
2015-10-01 Daniel Karbachstore players in world save
2015-09-29 Daniel Karbachfixed some initialization issues
2015-09-29 Daniel Karbachsplit input handling
2015-09-28 Daniel Karbachmove standalone stuff to its own dir