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impersonate command
[blank.git] / src / world / World.hpp
2016-11-17 Daniel Karbachimpersonate command
2016-11-08 Daniel Karbachglm backwards compatibility
2015-11-27 Daniel Karbachmove steering behaviours into entity
2015-11-24 Daniel Karbachreorder world update
2015-11-20 Daniel Karbachdirect fix collision response
2015-11-13 Daniel Karbachsplit collision response
2015-11-09 Daniel Karbachsimplify ray/chunk intersection test
2015-11-03 Daniel Karbachunified location handling
2015-10-30 Daniel Karbachlight entities according to block light level
2015-10-29 Daniel Karbachrender entity bounds in debug mode
2015-10-29 Daniel Karbachmake AI entities avoid world collisions
2015-10-25 Daniel Karbachmore fun with AI/steering
2015-10-19 Daniel Karbachuse seconds as world time unit
2015-10-19 Daniel Karbachpenalty force collision response
2015-10-02 Daniel Karbachmove spawn index out of world
2015-09-29 Daniel Karbachsplit input handling
2015-09-11 Daniel Karbachbetter control over entity update transmission
2015-09-09 Daniel Karbachsplit chunk stuff
2015-09-08 Daniel Karbachsync entities with clients
2015-09-05 Daniel Karbachadjust player index if entity is removed
2015-09-04 Daniel Karbachgive unique IDs to entities
2015-09-03 Daniel Karbachdefined and implemented join and part packets
2015-09-02 Daniel Karbachspecial treatment for players
2015-08-27 Daniel Karbachsplit chunk redering from world model
2015-08-21 Daniel Karbachexplicit reference for world coordinates
2015-08-18 Daniel Karbachuse collision structures for ray tests
2015-08-17 Daniel Karbachcheck for entities under crosshair
2015-08-12 Daniel Karbachload block types from data file
2015-08-10 Daniel Karbachsave and load chunk data
2015-08-08 Daniel Karbachtextures
2015-08-07 Daniel Karbachtvec[234]<int> -> ivec[234]
2015-08-06 Daniel Karbachsimple preloader
2015-07-27 Daniel Karbachreorganize basic rendering functionality
2015-06-26 Daniel Karbachentity/world collision response
2015-06-25 Daniel Karbachcollect collisions for each entity
2015-06-24 Daniel Karbachtest entities for world collision
2015-06-10 Daniel Karbachsome code reorganization