]> git.localhorst.tv Git - blank.git/history - src/world/chunk.cpp
faster chunk culling test
[blank.git] / src / world / chunk.cpp
2015-12-17 Daniel Karbachfaster chunk culling test
2015-12-03 Daniel Karbachthe odd tweak and fix
2015-11-24 Daniel Karbachreorder world update
2015-11-17 Daniel Karbachper block type "gravity"
2015-11-16 Daniel Karbachmove block type loading details to BlockType
2015-11-13 Daniel Karbachgeometry stuff
2015-11-10 Daniel Karbachmaybe fixed a lighting bug…
2015-11-09 Daniel Karbachsimplify ray/chunk intersection test
2015-11-09 Daniel Karbachfix entity/world collision
2015-11-06 Daniel Karbachokay, I screwed up collision it seems ^^
2015-11-05 Daniel Karbachtentative optimization of chunk intersection test
2015-11-03 Daniel Karbachunified location handling
2015-11-03 Daniel Karbachsplit geometry lib
2015-10-15 Daniel Karbachlil cleanup of common and unused stuff
2015-10-15 Daniel Karbachinvalidate meshes if surrounding chunks on insert
2015-10-13 Daniel Karbachuse (and fix) new shape implementation
2015-10-12 Daniel Karbachrenamed Shape -> CollisionBounds
2015-10-12 Daniel Karbachmodel -> mesh
2015-10-08 Daniel Karbachlast resort lighting on render
2015-10-07 Daniel Karbachdon't unload dangling chunks until they're saved
2015-10-07 Daniel Karbachsped up chunk generation a little
2015-09-18 Daniel Karbachcache chunks received by the client
2015-09-09 Daniel Karbachsplit chunk stuff
2015-08-27 Daniel Karbachsplit chunk redering from world model
2015-08-18 Daniel Karbachuse collision structures for ray tests
2015-08-12 Daniel Karbachload block types from data file
2015-08-10 Daniel Karbachtry to get every chunk change saved to disk
2015-08-10 Daniel Karbachdifferent limits for reading and generating chunks
2015-08-10 Daniel Karbachsave and load chunk data
2015-08-06 Daniel Karbachsimple preloader
2015-08-03 Daniel Karbach"streamlined" model/VAO handling
2015-07-23 Daniel Karbachpropagate light into blocking blocks
2015-07-22 Daniel Karbachmade chunk neighbor linkage a little safer
2015-06-26 Daniel Karbachbetter edge light propagation on link
2015-06-26 Daniel Karbachentity/world collision response
2015-06-25 Daniel Karbachcollect collisions for each entity
2015-06-25 Daniel Karbachfigure out depth and normal in box/box test
2015-06-24 Daniel Karbachtest entities for world collision
2015-06-23 Daniel Karbachuse a timer to limit chunk generation
2015-06-15 Daniel Karbachfixed light propagation after obstacle removal
2015-06-12 Daniel Karbachweird return value is weird
2015-06-10 Daniel Karbachsome code reorganization