From e3e598182da7d1639de83f473a55bf6a585b3c61 Mon Sep 17 00:00:00 2001 From: Daniel Karbach Date: Thu, 10 Dec 2015 13:22:58 +0100 Subject: [PATCH] update player after load from save this moves the chunk index to the correct base for preloading --- src/io/WorldSave.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/io/WorldSave.cpp b/src/io/WorldSave.cpp index d483c91..ce7c71d 100644 --- a/src/io/WorldSave.cpp +++ b/src/io/WorldSave.cpp @@ -144,6 +144,7 @@ void WorldSave::Read(Player &player) const { } } player.GetEntity().SetState(state); + player.Update(0); } void WorldSave::Write(const Player &player) const { -- 2.39.2