#include "../graphics/ArrayTexture.hpp"
#include "../graphics/Canvas.hpp"
#include "../graphics/CreatureSkin.hpp"
+#include "../graphics/CubeMap.hpp"
#include "../graphics/Font.hpp"
#include "../graphics/PlanetSurface.hpp"
+#include "../graphics/SkyBox.hpp"
#include "../graphics/SunSurface.hpp"
#include "../math/GaloisLFSR.hpp"
#include "../world/Resource.hpp"
std::string data_path;
std::string font_path;
std::string skin_path;
+ std::string sky_path;
std::string tile_path;
math::GaloisLFSR random;
struct {
graphics::ArrayTexture tiles;
graphics::ArrayTexture skins;
+ graphics::CubeMap sky;
} textures;
struct {
graphics::PlanetSurface planet_surface;
graphics::SunSurface sun_surface;
graphics::CreatureSkin creature_skin;
+ graphics::SkyBox sky_box;
} shaders;
Assets();
void LoadTileTexture(const std::string &name, graphics::ArrayTexture &, int layer) const;
void LoadSkinTexture(const std::string &name, graphics::ArrayTexture &, int layer) const;
+ void LoadSkyTexture(const std::string &name, graphics::CubeMap &) const;
};