#ifndef BLOBS_APP_ASSETS_HPP_
#define BLOBS_APP_ASSETS_HPP_
+#include "../creature/NameGenerator.hpp"
#include "../graphics/AlphaSprite.hpp"
#include "../graphics/ArrayTexture.hpp"
#include "../graphics/Canvas.hpp"
#include "../graphics/Font.hpp"
#include "../graphics/PlanetSurface.hpp"
#include "../graphics/SunSurface.hpp"
+#include "../math/GaloisLFSR.hpp"
#include "../world/Resource.hpp"
#include "../world/Set.hpp"
#include "../world/TileType.hpp"
std::string skin_path;
std::string tile_path;
+ math::GaloisLFSR random;
+
+ creature::NameGenerator name;
+
struct {
world::Set<world::Resource> resources;
world::Set<world::TileType> tile_types;