#ifndef BLOBS_APP_ASSETS_HPP_
#define BLOBS_APP_ASSETS_HPP_
+#include "../creature/NameGenerator.hpp"
#include "../graphics/AlphaSprite.hpp"
#include "../graphics/ArrayTexture.hpp"
#include "../graphics/Canvas.hpp"
math::GaloisLFSR random;
+ creature::NameGenerator name;
+
struct {
world::Set<world::Resource> resources;
world::Set<world::TileType> tile_types;