#include "../graphics/CreatureSkin.hpp"
#include "../graphics/PlanetSurface.hpp"
#include "../graphics/SunSurface.hpp"
+#include "../world/Resource.hpp"
+#include "../world/Set.hpp"
+#include "../world/TileType.hpp"
#include <string>
std::string tile_path;
std::string skin_path;
+ struct {
+ world::Set<world::Resource> resources;
+ world::Set<world::TileType> tiles;
+ } data;
+
struct {
graphics::ArrayTexture tiles;
graphics::ArrayTexture skins;