#include "../graphics/PlanetSurface.hpp"
#include "../graphics/SunSurface.hpp"
+#include <string>
+
namespace blobs {
namespace app {
struct Assets {
+ std::string path;
+ std::string tile_path;
+
struct {
graphics::ArrayTexture tiles;
} textures;
Assets(Assets &&) = delete;
Assets &operator =(Assets &&) = delete;
+ void LoadTileTexture(const std::string &name, graphics::ArrayTexture &, int layer) const;
+
};
}