#include "Assets.hpp"
#include "../graphics/Camera.hpp"
+#include "../ui/BodyPanel.hpp"
#include "../ui/CreaturePanel.hpp"
#include "../ui/RecordsPanel.hpp"
#include "../ui/TimePanel.hpp"
glm::dvec3 cam_orient;
bool cam_dragging;
+ ui::BodyPanel bp;
ui::CreaturePanel cp;
ui::RecordsPanel rp;
ui::TimePanel tp;