#include "Assets.hpp"
#include "../graphics/Camera.hpp"
+#include "../ui/CreaturePanel.hpp"
namespace blobs {
graphics::Camera &GetCamera() noexcept { return cam; }
const graphics::Camera &GetCamera() const noexcept { return cam; }
+ ui::CreaturePanel &GetCreaturePanel() noexcept { return cp; }
+ const ui::CreaturePanel &GetCreaturePanel() const noexcept { return cp; }
+
private:
void OnResize(int w, int h) override;
world::Simulation ∼
graphics::Camera cam;
+ ui::CreaturePanel cp;
int remain;
int thirds;