MasterState &operator =(MasterState &&) = delete;
public:
- void SetReference(world::Body &r) { reference = &r; }
+ graphics::Camera &GetCamera() noexcept { return cam; }
+ const graphics::Camera &GetCamera() const noexcept { return cam; }
private:
void OnResize(int w, int h) override;
private:
Assets &assets;
world::Simulation ∼
- world::Body *reference;
graphics::Camera cam;