#include "init.hpp"
#include "../graphics/Viewport.hpp"
+#include "../io/Token.hpp"
+#include "../io/TokenStreamReader.hpp"
+#include <fstream>
#include <SDL.h>
+#include <SDL_image.h>
+
+using std::string;
namespace blobs {
}
-Assets::Assets() {
+Assets::Assets()
+: path("assets/")
+, data_path(path + "data/")
+, font_path(path + "fonts/")
+, skin_path(path + "skins/")
+, tile_path(path + "tiles/")
+, random(0x6283B64CEFE47925)
+, fonts{
+ graphics::Font(font_path + "DejaVuSans.ttf", 32),
+ graphics::Font(font_path + "DejaVuSans.ttf", 24),
+ graphics::Font(font_path + "DejaVuSans.ttf", 16)
+} {
+ {
+ std::ifstream resource_file(data_path + "resources");
+ io::TokenStreamReader resource_reader(resource_file);
+ ReadResources(resource_reader);
+ }
+
+ {
+ std::ifstream tile_file(data_path + "tile_types");
+ io::TokenStreamReader tile_reader(tile_file);
+ ReadTileTypes(tile_reader);
+ }
+
+
graphics::Format format;
textures.tiles.Bind();
- textures.tiles.Reserve(1, 1, 3, format);
- std::uint8_t texdata[] = {
- 0xFF, 0x00, 0x00, 0xFF,
- 0x00, 0xFF, 0x00, 0xFF,
- 0x00, 0x00, 0xFF, 0xFF,
- };
- textures.tiles.Data(0, format, texdata);
- textures.tiles.Data(1, format, texdata + 4);
- textures.tiles.Data(2, format, texdata + 8);
+ textures.tiles.Reserve(256, 256, 14, format);
+ LoadTileTexture("algae", textures.tiles, 0);
+ LoadTileTexture("desert", textures.tiles, 1);
+ LoadTileTexture("forest", textures.tiles, 2);
+ LoadTileTexture("grass", textures.tiles, 3);
+ LoadTileTexture("ice", textures.tiles, 4);
+ LoadTileTexture("jungle", textures.tiles, 5);
+ LoadTileTexture("mountain", textures.tiles, 6);
+ LoadTileTexture("ocean", textures.tiles, 7);
+ LoadTileTexture("rock", textures.tiles, 8);
+ LoadTileTexture("sand", textures.tiles, 9);
+ LoadTileTexture("taiga", textures.tiles, 10);
+ LoadTileTexture("tundra", textures.tiles, 11);
+ LoadTileTexture("water", textures.tiles, 12);
+ LoadTileTexture("wheat", textures.tiles, 13);
+ textures.tiles.FilterTrilinear();
+
+ textures.skins.Bind();
+ textures.skins.Reserve(256, 256, 9, format);
+ LoadSkinTexture("plain", textures.skins, 0);
+ LoadSkinTexture("stripes", textures.skins, 1);
+ LoadSkinTexture("dots", textures.skins, 2);
+ LoadSkinTexture("lines", textures.skins, 3);
+ LoadSkinTexture("spots", textures.skins, 4);
+ LoadSkinTexture("circles", textures.skins, 5);
+ textures.skins.FilterTrilinear();
}
Assets::~Assets() {
}
+void Assets::ReadResources(io::TokenStreamReader &in) {
+ while (in.HasMore()) {
+ string name;
+ in.ReadIdentifier(name);
+ in.Skip(io::Token::EQUALS);
+
+ int id = 0;
+ if (data.resources.Has(name)) {
+ id = data.resources[name].id;
+ } else {
+ world::Resource res;
+ res.name = name;
+ id = data.resources.Add(res);
+ }
+
+ in.Skip(io::Token::ANGLE_BRACKET_OPEN);
+ while (in.Peek().type != io::Token::ANGLE_BRACKET_CLOSE) {
+ in.ReadIdentifier(name);
+ in.Skip(io::Token::EQUALS);
+ if (name == "label") {
+ in.ReadString(data.resources[id].label);
+ } else if (name == "density") {
+ data.resources[id].density = in.GetDouble();
+ } else if (name == "energy") {
+ data.resources[id].energy = in.GetDouble();
+ data.resources[id].inverse_energy = 1.0 / data.resources[id].energy;
+ } else if (name == "state") {
+ in.ReadIdentifier(name);
+ if (name == "solid") {
+ data.resources[id].state = world::Resource::SOLID;
+ } else if (name == "liquid") {
+ data.resources[id].state = world::Resource::LIQUID;
+ } else if (name == "gas") {
+ data.resources[id].state = world::Resource::GAS;
+ } else if (name == "plasma") {
+ data.resources[id].state = world::Resource::PLASMA;
+ } else {
+ throw std::runtime_error("unknown resource state '" + name + "'");
+ }
+ } else if (name == "base_color") {
+ in.ReadVec(data.resources[id].base_color);
+ } else {
+ throw std::runtime_error("unknown resource property '" + name + "'");
+ }
+ in.Skip(io::Token::SEMICOLON);
+ }
+ in.Skip(io::Token::ANGLE_BRACKET_CLOSE);
+ in.Skip(io::Token::SEMICOLON);
+ }
+}
+
+void Assets::ReadTileTypes(io::TokenStreamReader &in) {
+ while (in.HasMore()) {
+ string name;
+ in.ReadIdentifier(name);
+ in.Skip(io::Token::EQUALS);
+
+ int id = 0;
+ if (data.tile_types.Has(name)) {
+ id = data.tile_types[name].id;
+ } else {
+ world::TileType type;
+ type.name = name;
+ id = data.tile_types.Add(type);
+ }
+
+ in.Skip(io::Token::ANGLE_BRACKET_OPEN);
+ while (in.Peek().type != io::Token::ANGLE_BRACKET_CLOSE) {
+ in.ReadIdentifier(name);
+ in.Skip(io::Token::EQUALS);
+ if (name == "label") {
+ in.ReadString(data.tile_types[id].label);
+ } else if (name == "texture") {
+ data.tile_types[id].texture = in.GetInt();
+ } else if (name == "yield") {
+ in.Skip(io::Token::BRACKET_OPEN);
+ while (in.Peek().type != io::Token::BRACKET_CLOSE) {
+ world::TileType::Yield yield;
+ in.Skip(io::Token::ANGLE_BRACKET_OPEN);
+ while (in.Peek().type != io::Token::ANGLE_BRACKET_CLOSE) {
+ in.ReadIdentifier(name);
+ in.Skip(io::Token::EQUALS);
+ if (name == "resource") {
+ in.ReadIdentifier(name);
+ yield.resource = data.resources[name].id;
+ } else if (name == "ubiquity") {
+ yield.ubiquity = in.GetDouble();
+ } else {
+ throw std::runtime_error("unknown tile type yield property '" + name + "'");
+ }
+ in.Skip(io::Token::SEMICOLON);
+ }
+ in.Skip(io::Token::ANGLE_BRACKET_CLOSE);
+ data.tile_types[id].resources.push_back(yield);
+ if (in.Peek().type == io::Token::COMMA) {
+ in.Skip(io::Token::COMMA);
+ }
+ }
+ in.Skip(io::Token::BRACKET_CLOSE);
+ } else {
+ throw std::runtime_error("unknown tile type property '" + name + "'");
+ }
+ in.Skip(io::Token::SEMICOLON);
+ }
+ in.Skip(io::Token::ANGLE_BRACKET_CLOSE);
+ in.Skip(io::Token::SEMICOLON);
+ }
+}
+
+void Assets::LoadTileTexture(const string &name, graphics::ArrayTexture &tex, int layer) const {
+ string path = tile_path + name + ".png";
+ SDL_Surface *srf = IMG_Load(path.c_str());
+ if (!srf) {
+ throw SDLError("IMG_Load");
+ }
+ try {
+ tex.Data(layer, *srf);
+ } catch (...) {
+ SDL_FreeSurface(srf);
+ throw;
+ }
+ SDL_FreeSurface(srf);
+}
+
+void Assets::LoadSkinTexture(const string &name, graphics::ArrayTexture &tex, int layer) const {
+ string path = skin_path + name + ".png";
+ SDL_Surface *srf = IMG_Load(path.c_str());
+ if (!srf) {
+ throw SDLError("IMG_Load");
+ }
+ try {
+ tex.Data(layer, *srf);
+ } catch (...) {
+ SDL_FreeSurface(srf);
+ throw;
+ }
+ SDL_FreeSurface(srf);
+}
+
}
}