, skin_path(path + "skins/") {
graphics::Format format;
textures.tiles.Bind();
- textures.tiles.Reserve(256, 256, 9, format);
- LoadTileTexture("1", textures.tiles, 0);
- LoadTileTexture("2", textures.tiles, 1);
- LoadTileTexture("3", textures.tiles, 2);
- LoadTileTexture("4", textures.tiles, 3);
- LoadTileTexture("5", textures.tiles, 4);
- LoadTileTexture("6", textures.tiles, 5);
- LoadTileTexture("7", textures.tiles, 6);
- LoadTileTexture("8", textures.tiles, 7);
- LoadTileTexture("9", textures.tiles, 8);
+ textures.tiles.Reserve(256, 256, 14, format);
+ LoadTileTexture("algae", textures.tiles, 0);
+ LoadTileTexture("desert", textures.tiles, 1);
+ LoadTileTexture("forest", textures.tiles, 2);
+ LoadTileTexture("grass", textures.tiles, 3);
+ LoadTileTexture("ice", textures.tiles, 4);
+ LoadTileTexture("jungle", textures.tiles, 5);
+ LoadTileTexture("mountain", textures.tiles, 6);
+ LoadTileTexture("ocean", textures.tiles, 7);
+ LoadTileTexture("rock", textures.tiles, 8);
+ LoadTileTexture("sand", textures.tiles, 9);
+ LoadTileTexture("taiga", textures.tiles, 10);
+ LoadTileTexture("tundra", textures.tiles, 11);
+ LoadTileTexture("water", textures.tiles, 12);
+ LoadTileTexture("wheat", textures.tiles, 13);
textures.skins.Bind();
textures.skins.Reserve(256, 256, 9, format);
LoadSkinTexture("1", textures.skins, 0);