textures.skins.Bind();
textures.skins.Reserve(256, 256, 9, format);
- LoadSkinTexture("1", textures.skins, 0);
- LoadSkinTexture("2", textures.skins, 1);
- LoadSkinTexture("3", textures.skins, 2);
- LoadSkinTexture("4", textures.skins, 3);
- LoadSkinTexture("5", textures.skins, 4);
- LoadSkinTexture("6", textures.skins, 5);
- LoadSkinTexture("7", textures.skins, 6);
- LoadSkinTexture("8", textures.skins, 7);
- LoadSkinTexture("9", textures.skins, 8);
+ LoadSkinTexture("plain", textures.skins, 0);
+ LoadSkinTexture("stripes", textures.skins, 1);
+ LoadSkinTexture("dots", textures.skins, 2);
+ LoadSkinTexture("lines", textures.skins, 3);
+ LoadSkinTexture("spots", textures.skins, 4);
+ LoadSkinTexture("circles", textures.skins, 5);
textures.skins.FilterTrilinear();
}