LoadTileTexture("tundra", textures.tiles, 11);
LoadTileTexture("water", textures.tiles, 12);
LoadTileTexture("wheat", textures.tiles, 13);
+ textures.tiles.FilterTrilinear();
textures.skins.Bind();
textures.skins.Reserve(256, 256, 9, format);
LoadSkinTexture("7", textures.skins, 6);
LoadSkinTexture("8", textures.skins, 7);
LoadSkinTexture("9", textures.skins, 8);
+ textures.skins.FilterTrilinear();
}
Assets::~Assets() {