#include "init.hpp"
#include "../graphics/Viewport.hpp"
+#include "../io/Token.hpp"
+#include "../io/TokenStreamReader.hpp"
+#include <fstream>
#include <SDL.h>
#include <SDL_image.h>
+using std::string;
+
namespace blobs {
namespace app {
Assets::Assets()
: path("assets/")
+, data_path(path + "data/")
+, font_path(path + "fonts/")
+, skin_path(path + "skins/")
, tile_path(path + "tiles/")
-, skin_path(path + "skins/") {
- data.resources.Add({ "air", "Air", 0 });
- data.resources.Add({ "biomass", "Biomass", 0 });
- data.resources.Add({ "dirt", "Dirt", 0 });
- data.resources.Add({ "ice", "Ice", 0 });
- data.resources.Add({ "rock", "Rock", 0 });
- data.resources.Add({ "sand", "Sand", 0 });
- data.resources.Add({ "water", "Water", 0 });
- data.resources.Add({ "wood", "Wood", 0 });
-
- data.tiles.Add({ "algae", "Algae", 0, 0 });
- data.tiles.Add({ "desert", "Desert", 0, 1 });
- data.tiles.Add({ "forest", "Forest", 0, 2 });
- data.tiles.Add({ "grass", "Grass", 0, 3 });
- data.tiles.Add({ "ice", "Ice", 0, 4 });
- data.tiles.Add({ "jungle", "Jungle", 0, 5 });
- data.tiles.Add({ "mountain", "Mountain", 0, 6 });
- data.tiles.Add({ "ocean", "Ocean", 0, 7 });
- data.tiles.Add({ "rock", "Rock", 0, 8 });
- data.tiles.Add({ "sand", "Sand", 0, 9 });
- data.tiles.Add({ "taiga", "Taiga", 0, 10 });
- data.tiles.Add({ "tundra", "Tundra", 0, 11 });
- data.tiles.Add({ "water", "Water", 0, 12 });
- data.tiles.Add({ "wheat", "Wheat", 0, 13 });
-
- data.tiles["algae"] .resources.push_back({ data.resources["water"].id, 1.0 });
- data.tiles["algae"] .resources.push_back({ data.resources["biomass"].id, 0.5 });
- data.tiles["desert"] .resources.push_back({ data.resources["sand"].id, 1.0 });
- data.tiles["forest"] .resources.push_back({ data.resources["wood"].id, 1.0 });
- data.tiles["forest"] .resources.push_back({ data.resources["dirt"].id, 0.5 });
- data.tiles["grass"] .resources.push_back({ data.resources["dirt"].id, 0.5 });
- data.tiles["grass"] .resources.push_back({ data.resources["biomass"].id, 0.25 });
- data.tiles["grass"] .resources.push_back({ data.resources["water"].id, 0.25 });
- data.tiles["ice"] .resources.push_back({ data.resources["ice"].id, 1.0 });
- data.tiles["ice"] .resources.push_back({ data.resources["water"].id, 0.25 });
- data.tiles["jungle"] .resources.push_back({ data.resources["wood"].id, 0.5 });
- data.tiles["jungle"] .resources.push_back({ data.resources["biomass"].id, 0.5 });
- data.tiles["mountain"].resources.push_back({ data.resources["rock"].id, 1.0 });
- data.tiles["ocean"] .resources.push_back({ data.resources["water"].id, 1.0 });
- data.tiles["rock"] .resources.push_back({ data.resources["rock"].id, 1.0 });
- data.tiles["sand"] .resources.push_back({ data.resources["sand"].id, 1.0 });
- data.tiles["taiga"] .resources.push_back({ data.resources["wood"].id, 1.0 });
- data.tiles["taiga"] .resources.push_back({ data.resources["water"].id, 0.5 });
- data.tiles["tundra"] .resources.push_back({ data.resources["rock"].id, 1.0 });
- data.tiles["tundra"] .resources.push_back({ data.resources["ice"].id, 0.5 });
- data.tiles["water"] .resources.push_back({ data.resources["water"].id, 1.0 });
- data.tiles["water"] .resources.push_back({ data.resources["biomass"].id, 0.25 });
- data.tiles["wheat"] .resources.push_back({ data.resources["biomass"].id, 1.0 });
- data.tiles["wheat"] .resources.push_back({ data.resources["water"].id, 0.25 });
+, random(0x6283B64CEFE47925)
+, fonts{
+ graphics::Font(font_path + "DejaVuSans.ttf", 32),
+ graphics::Font(font_path + "DejaVuSans.ttf", 24),
+ graphics::Font(font_path + "DejaVuSans.ttf", 16)
+} {
+ {
+ std::ifstream resource_file(data_path + "resources");
+ io::TokenStreamReader resource_reader(resource_file);
+ ReadResources(resource_reader);
+ }
+
+ {
+ std::ifstream tile_file(data_path + "tile_types");
+ io::TokenStreamReader tile_reader(tile_file);
+ ReadTileTypes(tile_reader);
+ }
+
graphics::Format format;
textures.tiles.Bind();
LoadTileTexture("tundra", textures.tiles, 11);
LoadTileTexture("water", textures.tiles, 12);
LoadTileTexture("wheat", textures.tiles, 13);
+ textures.tiles.FilterTrilinear();
textures.skins.Bind();
textures.skins.Reserve(256, 256, 9, format);
LoadSkinTexture("7", textures.skins, 6);
LoadSkinTexture("8", textures.skins, 7);
LoadSkinTexture("9", textures.skins, 8);
+ textures.skins.FilterTrilinear();
}
Assets::~Assets() {
}
-void Assets::LoadTileTexture(const std::string &name, graphics::ArrayTexture &tex, int layer) const {
- std::string path = tile_path + name + ".png";
+void Assets::ReadResources(io::TokenStreamReader &in) {
+ while (in.HasMore()) {
+ string name;
+ in.ReadIdentifier(name);
+ in.Skip(io::Token::EQUALS);
+
+ int id = 0;
+ if (data.resources.Has(name)) {
+ id = data.resources[name].id;
+ } else {
+ world::Resource res;
+ res.name = name;
+ id = data.resources.Add(res);
+ }
+
+ in.Skip(io::Token::ANGLE_BRACKET_OPEN);
+ while (in.Peek().type != io::Token::ANGLE_BRACKET_CLOSE) {
+ in.ReadIdentifier(name);
+ in.Skip(io::Token::EQUALS);
+ if (name == "label") {
+ in.ReadString(data.resources[id].label);
+ } else if (name == "density") {
+ data.resources[id].density = in.GetDouble();
+ } else if (name == "state") {
+ in.ReadIdentifier(name);
+ if (name == "solid") {
+ data.resources[id].state = world::Resource::SOLID;
+ } else if (name == "liquid") {
+ data.resources[id].state = world::Resource::LIQUID;
+ } else if (name == "gas") {
+ data.resources[id].state = world::Resource::GAS;
+ } else if (name == "plasma") {
+ data.resources[id].state = world::Resource::PLASMA;
+ } else {
+ throw std::runtime_error("unknown resource state '" + name + "'");
+ }
+ } else if (name == "base_color") {
+ in.ReadVec(data.resources[id].base_color);
+ } else {
+ throw std::runtime_error("unknown resource property '" + name + "'");
+ }
+ in.Skip(io::Token::SEMICOLON);
+ }
+ in.Skip(io::Token::ANGLE_BRACKET_CLOSE);
+ in.Skip(io::Token::SEMICOLON);
+ }
+}
+
+void Assets::ReadTileTypes(io::TokenStreamReader &in) {
+ while (in.HasMore()) {
+ string name;
+ in.ReadIdentifier(name);
+ in.Skip(io::Token::EQUALS);
+
+ int id = 0;
+ if (data.tile_types.Has(name)) {
+ id = data.tile_types[name].id;
+ } else {
+ world::TileType type;
+ type.name = name;
+ id = data.tile_types.Add(type);
+ }
+
+ in.Skip(io::Token::ANGLE_BRACKET_OPEN);
+ while (in.Peek().type != io::Token::ANGLE_BRACKET_CLOSE) {
+ in.ReadIdentifier(name);
+ in.Skip(io::Token::EQUALS);
+ if (name == "label") {
+ in.ReadString(data.tile_types[id].label);
+ } else if (name == "texture") {
+ data.tile_types[id].texture = in.GetInt();
+ } else if (name == "yield") {
+ in.Skip(io::Token::BRACKET_OPEN);
+ while (in.Peek().type != io::Token::BRACKET_CLOSE) {
+ world::TileType::Yield yield;
+ in.Skip(io::Token::ANGLE_BRACKET_OPEN);
+ while (in.Peek().type != io::Token::ANGLE_BRACKET_CLOSE) {
+ in.ReadIdentifier(name);
+ in.Skip(io::Token::EQUALS);
+ if (name == "resource") {
+ in.ReadIdentifier(name);
+ yield.resource = data.resources[name].id;
+ } else if (name == "ubiquity") {
+ yield.ubiquity = in.GetDouble();
+ } else {
+ throw std::runtime_error("unknown tile type yield property '" + name + "'");
+ }
+ in.Skip(io::Token::SEMICOLON);
+ }
+ in.Skip(io::Token::ANGLE_BRACKET_CLOSE);
+ data.tile_types[id].resources.push_back(yield);
+ if (in.Peek().type == io::Token::COMMA) {
+ in.Skip(io::Token::COMMA);
+ }
+ }
+ in.Skip(io::Token::BRACKET_CLOSE);
+ } else {
+ throw std::runtime_error("unknown tile type property '" + name + "'");
+ }
+ in.Skip(io::Token::SEMICOLON);
+ }
+ in.Skip(io::Token::ANGLE_BRACKET_CLOSE);
+ in.Skip(io::Token::SEMICOLON);
+ }
+}
+
+void Assets::LoadTileTexture(const string &name, graphics::ArrayTexture &tex, int layer) const {
+ string path = tile_path + name + ".png";
SDL_Surface *srf = IMG_Load(path.c_str());
if (!srf) {
throw SDLError("IMG_Load");
SDL_FreeSurface(srf);
}
-void Assets::LoadSkinTexture(const std::string &name, graphics::ArrayTexture &tex, int layer) const {
- std::string path = skin_path + name + ".png";
+void Assets::LoadSkinTexture(const string &name, graphics::ArrayTexture &tex, int layer) const {
+ string path = skin_path + name + ".png";
SDL_Surface *srf = IMG_Load(path.c_str());
if (!srf) {
throw SDLError("IMG_Load");