]> git.localhorst.tv Git - blobs.git/blobdiff - src/app/app.cpp
fix resource locator
[blobs.git] / src / app / app.cpp
index a7bbf39321db2de6f685892696fb2576eeed1893..fb7280194a7f5ffda1b27ce89075899b74f8255e 100644 (file)
@@ -1,14 +1,26 @@
 #include "Application.hpp"
+#include "Assets.hpp"
 #include "State.hpp"
 
+#include "init.hpp"
+#include "../graphics/Viewport.hpp"
+#include "../io/Token.hpp"
+#include "../io/TokenStreamReader.hpp"
+
+#include <fstream>
 #include <SDL.h>
+#include <SDL_image.h>
+
+using std::string;
 
 
 namespace blobs {
 namespace app {
 
-Application::Application()
-: states() {
+Application::Application(Window &win, graphics::Viewport &vp)
+: window(win)
+, viewport(vp)
+, states() {
 }
 
 Application::~Application() {
@@ -16,6 +28,7 @@ Application::~Application() {
 
 
 void Application::PushState(State *s) {
+       s->app = this;
        if (!states.empty()) {
                states.top()->OnPause();
        }
@@ -39,6 +52,7 @@ State *Application::PopState() {
 }
 
 State *Application::SwitchState(State *s_new) {
+       s_new->app = this;
        State *s_old = states.top();
        states.top() = s_new;
        --s_old->ref_count;
@@ -78,23 +92,49 @@ void Application::Loop(int dt) {
        if (!HasState()) return;
        GetState().Update(dt);
        if (!HasState()) return;
-       GetState().Render();
+       viewport.Clear();
+       GetState().Render(viewport);
+       window.Flip();
 }
 
 void Application::HandleEvents() {
        SDL_Event event;
        while (HasState() && SDL_PollEvent(&event)) {
+               if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_RESIZED) {
+                       viewport.Resize(event.window.data1, event.window.data2);
+               }
                GetState().Handle(event);
        }
 }
 
 void State::Handle(const SDL_Event &event) {
        switch (event.type) {
+               case SDL_KEYDOWN:
+                       OnKeyDown(event.key);
+                       break;
+               case SDL_KEYUP:
+                       OnKeyUp(event.key);
+                       break;
+               case SDL_MOUSEBUTTONDOWN:
+                       OnMouseDown(event.button);
+                       break;
+               case SDL_MOUSEBUTTONUP:
+                       OnMouseUp(event.button);
+                       break;
+               case SDL_MOUSEMOTION:
+                       OnMouseMotion(event.motion);
+                       break;
+               case SDL_MOUSEWHEEL:
+                       OnMouseWheel(event.wheel);
+                       break;
+               case SDL_QUIT:
+                       OnQuit();
+                       break;
                case SDL_WINDOWEVENT:
                        Handle(event.window);
                        break;
                default:
-                       OnEvent(event);
+                       // ignore
                        break;
        }
 }
@@ -108,8 +148,7 @@ void State::Handle(const SDL_WindowEvent &event) {
                        OnBlur();
                        break;
                case SDL_WINDOWEVENT_RESIZED:
-                       //env.viewport.Resize(event.data1, event.data2);
-                       OnResize();
+                       OnResize(event.data1, event.data2);
                        break;
                default:
                        break;
@@ -120,8 +159,210 @@ void State::Update(int dt) {
        OnUpdate(dt);
 }
 
-void State::Render() {
-       OnRender();
+void State::Render(graphics::Viewport &viewport) {
+       OnRender(viewport);
+}
+
+void State::OnQuit() {
+       while (App().HasState()) {
+               App().PopState();
+       }
+}
+
+
+Assets::Assets()
+: path("assets/")
+, data_path(path + "data/")
+, font_path(path + "fonts/")
+, skin_path(path + "skins/")
+, tile_path(path + "tiles/")
+, random(0x6283B64CEFE47925)
+, fonts{
+       graphics::Font(font_path + "DejaVuSans.ttf", 32),
+       graphics::Font(font_path + "DejaVuSans.ttf", 24),
+       graphics::Font(font_path + "DejaVuSans.ttf", 16)
+} {
+       {
+               std::ifstream resource_file(data_path + "resources");
+               io::TokenStreamReader resource_reader(resource_file);
+               ReadResources(resource_reader);
+       }
+
+       {
+               std::ifstream tile_file(data_path + "tile_types");
+               io::TokenStreamReader tile_reader(tile_file);
+               ReadTileTypes(tile_reader);
+       }
+
+
+       graphics::Format format;
+       textures.tiles.Bind();
+       textures.tiles.Reserve(256, 256, 14, format);
+       LoadTileTexture("algae",    textures.tiles,  0);
+       LoadTileTexture("desert",   textures.tiles,  1);
+       LoadTileTexture("forest",   textures.tiles,  2);
+       LoadTileTexture("grass",    textures.tiles,  3);
+       LoadTileTexture("ice",      textures.tiles,  4);
+       LoadTileTexture("jungle",   textures.tiles,  5);
+       LoadTileTexture("mountain", textures.tiles,  6);
+       LoadTileTexture("ocean",    textures.tiles,  7);
+       LoadTileTexture("rock",     textures.tiles,  8);
+       LoadTileTexture("sand",     textures.tiles,  9);
+       LoadTileTexture("taiga",    textures.tiles, 10);
+       LoadTileTexture("tundra",   textures.tiles, 11);
+       LoadTileTexture("water",    textures.tiles, 12);
+       LoadTileTexture("wheat",    textures.tiles, 13);
+       textures.tiles.FilterTrilinear();
+
+       textures.skins.Bind();
+       textures.skins.Reserve(256, 256, 9, format);
+       LoadSkinTexture("1", textures.skins, 0);
+       LoadSkinTexture("2", textures.skins, 1);
+       LoadSkinTexture("3", textures.skins, 2);
+       LoadSkinTexture("4", textures.skins, 3);
+       LoadSkinTexture("5", textures.skins, 4);
+       LoadSkinTexture("6", textures.skins, 5);
+       LoadSkinTexture("7", textures.skins, 6);
+       LoadSkinTexture("8", textures.skins, 7);
+       LoadSkinTexture("9", textures.skins, 8);
+       textures.skins.FilterTrilinear();
+}
+
+Assets::~Assets() {
+}
+
+void Assets::ReadResources(io::TokenStreamReader &in) {
+       while (in.HasMore()) {
+               string name;
+               in.ReadIdentifier(name);
+               in.Skip(io::Token::EQUALS);
+
+               int id = 0;
+               if (data.resources.Has(name)) {
+                       id = data.resources[name].id;
+               } else {
+                       world::Resource res;
+                       res.name = name;
+                       id = data.resources.Add(res);
+               }
+
+               in.Skip(io::Token::ANGLE_BRACKET_OPEN);
+               while (in.Peek().type != io::Token::ANGLE_BRACKET_CLOSE) {
+                       in.ReadIdentifier(name);
+                       in.Skip(io::Token::EQUALS);
+                       if (name == "label") {
+                               in.ReadString(data.resources[id].label);
+                       } else if (name == "density") {
+                               data.resources[id].density = in.GetDouble();
+                       } else if (name == "state") {
+                               in.ReadIdentifier(name);
+                               if (name == "solid") {
+                                       data.resources[id].state = world::Resource::SOLID;
+                               } else if (name == "liquid") {
+                                       data.resources[id].state = world::Resource::LIQUID;
+                               } else if (name == "gas") {
+                                       data.resources[id].state = world::Resource::GAS;
+                               } else if (name == "plasma") {
+                                       data.resources[id].state = world::Resource::PLASMA;
+                               } else {
+                                       throw std::runtime_error("unknown resource state '" + name + "'");
+                               }
+                       } else {
+                               throw std::runtime_error("unknown resource property '" + name + "'");
+                       }
+                       in.Skip(io::Token::SEMICOLON);
+               }
+               in.Skip(io::Token::ANGLE_BRACKET_CLOSE);
+               in.Skip(io::Token::SEMICOLON);
+       }
+}
+
+void Assets::ReadTileTypes(io::TokenStreamReader &in) {
+       while (in.HasMore()) {
+               string name;
+               in.ReadIdentifier(name);
+               in.Skip(io::Token::EQUALS);
+
+               int id = 0;
+               if (data.tile_types.Has(name)) {
+                       id = data.tile_types[name].id;
+               } else {
+                       world::TileType type;
+                       type.name = name;
+                       id = data.tile_types.Add(type);
+               }
+
+               in.Skip(io::Token::ANGLE_BRACKET_OPEN);
+               while (in.Peek().type != io::Token::ANGLE_BRACKET_CLOSE) {
+                       in.ReadIdentifier(name);
+                       in.Skip(io::Token::EQUALS);
+                       if (name == "label") {
+                               in.ReadString(data.tile_types[id].label);
+                       } else if (name == "texture") {
+                               data.tile_types[id].texture = in.GetInt();
+                       } else if (name == "yield") {
+                               in.Skip(io::Token::BRACKET_OPEN);
+                               while (in.Peek().type != io::Token::BRACKET_CLOSE) {
+                                       world::TileType::Yield yield;
+                                       in.Skip(io::Token::ANGLE_BRACKET_OPEN);
+                                       while (in.Peek().type != io::Token::ANGLE_BRACKET_CLOSE) {
+                                               in.ReadIdentifier(name);
+                                               in.Skip(io::Token::EQUALS);
+                                               if (name == "resource") {
+                                                       in.ReadIdentifier(name);
+                                                       yield.resource = data.resources[name].id;
+                                               } else if (name == "ubiquity") {
+                                                       yield.ubiquity = in.GetDouble();
+                                               } else {
+                                                       throw std::runtime_error("unknown tile type yield property '" + name + "'");
+                                               }
+                                               in.Skip(io::Token::SEMICOLON);
+                                       }
+                                       in.Skip(io::Token::ANGLE_BRACKET_CLOSE);
+                                       data.tile_types[id].resources.push_back(yield);
+                                       if (in.Peek().type == io::Token::COMMA) {
+                                               in.Skip(io::Token::COMMA);
+                                       }
+                               }
+                               in.Skip(io::Token::BRACKET_CLOSE);
+                       } else {
+                               throw std::runtime_error("unknown tile type property '" + name + "'");
+                       }
+                       in.Skip(io::Token::SEMICOLON);
+               }
+               in.Skip(io::Token::ANGLE_BRACKET_CLOSE);
+               in.Skip(io::Token::SEMICOLON);
+       }
+}
+
+void Assets::LoadTileTexture(const string &name, graphics::ArrayTexture &tex, int layer) const {
+       string path = tile_path + name + ".png";
+       SDL_Surface *srf = IMG_Load(path.c_str());
+       if (!srf) {
+               throw SDLError("IMG_Load");
+       }
+       try {
+               tex.Data(layer, *srf);
+       } catch (...) {
+               SDL_FreeSurface(srf);
+               throw;
+       }
+       SDL_FreeSurface(srf);
+}
+
+void Assets::LoadSkinTexture(const string &name, graphics::ArrayTexture &tex, int layer) const {
+       string path = skin_path + name + ".png";
+       SDL_Surface *srf = IMG_Load(path.c_str());
+       if (!srf) {
+               throw SDLError("IMG_Load");
+       }
+       try {
+               tex.Data(layer, *srf);
+       } catch (...) {
+               SDL_FreeSurface(srf);
+               throw;
+       }
+       SDL_FreeSurface(srf);
 }
 
 }